Struct godot::classes::web_rtc_peer_connection::GatheringState
pub struct GatheringState { /* private fields */ }
Implementations§
§impl GatheringState
impl GatheringState
pub const NEW: GatheringState = _
pub const NEW: GatheringState = _
Godot enumerator name: GATHERING_STATE_NEW
pub const GATHERING: GatheringState = _
pub const GATHERING: GatheringState = _
Godot enumerator name: GATHERING_STATE_GATHERING
pub const COMPLETE: GatheringState = _
pub const COMPLETE: GatheringState = _
Godot enumerator name: GATHERING_STATE_COMPLETE
Trait Implementations§
§impl Clone for GatheringState
impl Clone for GatheringState
§fn clone(&self) -> GatheringState
fn clone(&self) -> GatheringState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GatheringState
impl Debug for GatheringState
§impl EngineEnum for GatheringState
impl EngineEnum for GatheringState
§impl FromGodot for GatheringState
impl FromGodot for GatheringState
§fn try_from_godot(
via: <GatheringState as GodotConvert>::Via,
) -> Result<GatheringState, ConvertError>
fn try_from_godot( via: <GatheringState as GodotConvert>::Via, ) -> Result<GatheringState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for GatheringState
impl GodotConvert for GatheringState
§impl Hash for GatheringState
impl Hash for GatheringState
§impl PartialEq for GatheringState
impl PartialEq for GatheringState
§fn eq(&self, other: &GatheringState) -> bool
fn eq(&self, other: &GatheringState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for GatheringState
impl ToGodot for GatheringState
§fn to_godot(&self) -> <GatheringState as GodotConvert>::Via
fn to_godot(&self) -> <GatheringState as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for GatheringState
impl Eq for GatheringState
impl StructuralPartialEq for GatheringState
Auto Trait Implementations§
impl Freeze for GatheringState
impl RefUnwindSafe for GatheringState
impl Send for GatheringState
impl Sync for GatheringState
impl Unpin for GatheringState
impl UnwindSafe for GatheringState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)