Struct godot::classes::xr_body_modifier_3d::BodyUpdate
pub struct BodyUpdate { /* private fields */ }
Implementations§
§impl BodyUpdate
impl BodyUpdate
pub const UPPER_BODY: BodyUpdate = _
pub const UPPER_BODY: BodyUpdate = _
Godot enumerator name: BODY_UPDATE_UPPER_BODY
pub const LOWER_BODY: BodyUpdate = _
pub const LOWER_BODY: BodyUpdate = _
Godot enumerator name: BODY_UPDATE_LOWER_BODY
pub const HANDS: BodyUpdate = _
pub const HANDS: BodyUpdate = _
Godot enumerator name: BODY_UPDATE_HANDS
Trait Implementations§
§impl BitOr for BodyUpdate
impl BitOr for BodyUpdate
§type Output = BodyUpdate
type Output = BodyUpdate
The resulting type after applying the
|
operator.§fn bitor(self, rhs: BodyUpdate) -> <BodyUpdate as BitOr>::Output
fn bitor(self, rhs: BodyUpdate) -> <BodyUpdate as BitOr>::Output
Performs the
|
operation. Read more§impl Clone for BodyUpdate
impl Clone for BodyUpdate
§fn clone(&self) -> BodyUpdate
fn clone(&self) -> BodyUpdate
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BodyUpdate
impl Debug for BodyUpdate
§impl Default for BodyUpdate
impl Default for BodyUpdate
§fn default() -> BodyUpdate
fn default() -> BodyUpdate
Returns the “default value” for a type. Read more
§impl EngineBitfield for BodyUpdate
impl EngineBitfield for BodyUpdate
§impl FromGodot for BodyUpdate
impl FromGodot for BodyUpdate
§fn try_from_godot(
via: <BodyUpdate as GodotConvert>::Via,
) -> Result<BodyUpdate, ConvertError>
fn try_from_godot( via: <BodyUpdate as GodotConvert>::Via, ) -> Result<BodyUpdate, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BodyUpdate
impl GodotConvert for BodyUpdate
§impl Hash for BodyUpdate
impl Hash for BodyUpdate
§impl PartialEq for BodyUpdate
impl PartialEq for BodyUpdate
§fn eq(&self, other: &BodyUpdate) -> bool
fn eq(&self, other: &BodyUpdate) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for BodyUpdate
impl ToGodot for BodyUpdate
§fn to_godot(&self) -> <BodyUpdate as GodotConvert>::Via
fn to_godot(&self) -> <BodyUpdate as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BodyUpdate
impl Eq for BodyUpdate
impl StructuralPartialEq for BodyUpdate
Auto Trait Implementations§
impl Freeze for BodyUpdate
impl RefUnwindSafe for BodyUpdate
impl Send for BodyUpdate
impl Sync for BodyUpdate
impl Unpin for BodyUpdate
impl UnwindSafe for BodyUpdate
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)