Struct godot::classes::xr_body_modifier_3d::BoneUpdate
pub struct BoneUpdate { /* private fields */ }
Implementations§
§impl BoneUpdate
impl BoneUpdate
pub const FULL: BoneUpdate = _
pub const FULL: BoneUpdate = _
Godot enumerator name: BONE_UPDATE_FULL
pub const ROTATION_ONLY: BoneUpdate = _
pub const ROTATION_ONLY: BoneUpdate = _
Godot enumerator name: BONE_UPDATE_ROTATION_ONLY
pub const MAX: BoneUpdate = _
pub const MAX: BoneUpdate = _
Godot enumerator name: BONE_UPDATE_MAX
Trait Implementations§
§impl Clone for BoneUpdate
impl Clone for BoneUpdate
§fn clone(&self) -> BoneUpdate
fn clone(&self) -> BoneUpdate
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BoneUpdate
impl Debug for BoneUpdate
§impl EngineEnum for BoneUpdate
impl EngineEnum for BoneUpdate
§impl FromGodot for BoneUpdate
impl FromGodot for BoneUpdate
§fn try_from_godot(
via: <BoneUpdate as GodotConvert>::Via,
) -> Result<BoneUpdate, ConvertError>
fn try_from_godot( via: <BoneUpdate as GodotConvert>::Via, ) -> Result<BoneUpdate, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BoneUpdate
impl GodotConvert for BoneUpdate
§impl Hash for BoneUpdate
impl Hash for BoneUpdate
§impl IndexEnum for BoneUpdate
impl IndexEnum for BoneUpdate
§impl PartialEq for BoneUpdate
impl PartialEq for BoneUpdate
§fn eq(&self, other: &BoneUpdate) -> bool
fn eq(&self, other: &BoneUpdate) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for BoneUpdate
impl ToGodot for BoneUpdate
§fn to_godot(&self) -> <BoneUpdate as GodotConvert>::Via
fn to_godot(&self) -> <BoneUpdate as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BoneUpdate
impl Eq for BoneUpdate
impl StructuralPartialEq for BoneUpdate
Auto Trait Implementations§
impl Freeze for BoneUpdate
impl RefUnwindSafe for BoneUpdate
impl Send for BoneUpdate
impl Sync for BoneUpdate
impl Unpin for BoneUpdate
impl UnwindSafe for BoneUpdate
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)