Struct godot::classes::xr_server::RotationMode
pub struct RotationMode { /* private fields */ }
Implementations§
§impl RotationMode
impl RotationMode
pub const RESET_FULL_ROTATION: RotationMode = _
pub const RESET_BUT_KEEP_TILT: RotationMode = _
pub const DONT_RESET_ROTATION: RotationMode = _
Trait Implementations§
§impl Clone for RotationMode
impl Clone for RotationMode
§fn clone(&self) -> RotationMode
fn clone(&self) -> RotationMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RotationMode
impl Debug for RotationMode
§impl EngineEnum for RotationMode
impl EngineEnum for RotationMode
§impl FromGodot for RotationMode
impl FromGodot for RotationMode
§fn try_from_godot(
via: <RotationMode as GodotConvert>::Via,
) -> Result<RotationMode, ConvertError>
fn try_from_godot( via: <RotationMode as GodotConvert>::Via, ) -> Result<RotationMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RotationMode
impl GodotConvert for RotationMode
§impl Hash for RotationMode
impl Hash for RotationMode
§impl PartialEq for RotationMode
impl PartialEq for RotationMode
§fn eq(&self, other: &RotationMode) -> bool
fn eq(&self, other: &RotationMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for RotationMode
impl ToGodot for RotationMode
§fn to_godot(&self) -> <RotationMode as GodotConvert>::Via
fn to_godot(&self) -> <RotationMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RotationMode
impl Eq for RotationMode
impl StructuralPartialEq for RotationMode
Auto Trait Implementations§
impl Freeze for RotationMode
impl RefUnwindSafe for RotationMode
impl Send for RotationMode
impl Sync for RotationMode
impl Unpin for RotationMode
impl UnwindSafe for RotationMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)