Enum godot::global::ClockDirection
#[repr(i32)]pub enum ClockDirection {
CLOCKWISE = 0,
COUNTERCLOCKWISE = 1,
}
Expand description
This enum is exhaustive; you should not expect future Godot versions to add new enumerators.
Variants§
Trait Implementations§
§impl Clone for ClockDirection
impl Clone for ClockDirection
§fn clone(&self) -> ClockDirection
fn clone(&self) -> ClockDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ClockDirection
impl Debug for ClockDirection
§impl EngineEnum for ClockDirection
impl EngineEnum for ClockDirection
§impl FromGodot for ClockDirection
impl FromGodot for ClockDirection
§fn try_from_godot(
via: <ClockDirection as GodotConvert>::Via,
) -> Result<ClockDirection, ConvertError>
fn try_from_godot( via: <ClockDirection as GodotConvert>::Via, ) -> Result<ClockDirection, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ClockDirection
impl GodotConvert for ClockDirection
§impl Hash for ClockDirection
impl Hash for ClockDirection
§impl PartialEq for ClockDirection
impl PartialEq for ClockDirection
§fn eq(&self, other: &ClockDirection) -> bool
fn eq(&self, other: &ClockDirection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ClockDirection
impl ToGodot for ClockDirection
§fn to_godot(&self) -> <ClockDirection as GodotConvert>::Via
fn to_godot(&self) -> <ClockDirection as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ClockDirection
impl Eq for ClockDirection
impl StructuralPartialEq for ClockDirection
Auto Trait Implementations§
impl Freeze for ClockDirection
impl RefUnwindSafe for ClockDirection
impl Send for ClockDirection
impl Sync for ClockDirection
impl Unpin for ClockDirection
impl UnwindSafe for ClockDirection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)