Struct godot::global::KeyLocation
pub struct KeyLocation { /* private fields */ }
Implementations§
§impl KeyLocation
impl KeyLocation
pub const UNSPECIFIED: KeyLocation = _
pub const UNSPECIFIED: KeyLocation = _
Godot enumerator name: KEY_LOCATION_UNSPECIFIED
pub const LEFT: KeyLocation = _
pub const LEFT: KeyLocation = _
Godot enumerator name: KEY_LOCATION_LEFT
pub const RIGHT: KeyLocation = _
pub const RIGHT: KeyLocation = _
Godot enumerator name: KEY_LOCATION_RIGHT
Trait Implementations§
§impl Clone for KeyLocation
impl Clone for KeyLocation
§fn clone(&self) -> KeyLocation
fn clone(&self) -> KeyLocation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for KeyLocation
impl Debug for KeyLocation
§impl EngineEnum for KeyLocation
impl EngineEnum for KeyLocation
§impl FromGodot for KeyLocation
impl FromGodot for KeyLocation
§fn try_from_godot(
via: <KeyLocation as GodotConvert>::Via,
) -> Result<KeyLocation, ConvertError>
fn try_from_godot( via: <KeyLocation as GodotConvert>::Via, ) -> Result<KeyLocation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for KeyLocation
impl GodotConvert for KeyLocation
§impl Hash for KeyLocation
impl Hash for KeyLocation
§impl PartialEq for KeyLocation
impl PartialEq for KeyLocation
§fn eq(&self, other: &KeyLocation) -> bool
fn eq(&self, other: &KeyLocation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for KeyLocation
impl ToGodot for KeyLocation
§fn to_godot(&self) -> <KeyLocation as GodotConvert>::Via
fn to_godot(&self) -> <KeyLocation as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for KeyLocation
impl Eq for KeyLocation
impl StructuralPartialEq for KeyLocation
Auto Trait Implementations§
impl Freeze for KeyLocation
impl RefUnwindSafe for KeyLocation
impl Send for KeyLocation
impl Sync for KeyLocation
impl Unpin for KeyLocation
impl UnwindSafe for KeyLocation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)