Struct godot::meta::PropertyInfo
pub struct PropertyInfo {
pub variant_type: VariantType,
pub class_name: ClassName,
pub property_name: StringName,
pub hint: PropertyHint,
pub hint_string: GString,
pub usage: PropertyUsageFlags,
}
Expand description
Describes a property in Godot.
Abstraction of the low-level sys::GDExtensionPropertyInfo
.
Keeps the actual allocated values (the sys
equivalent only keeps pointers, which fall out of scope).
Fields§
§variant_type: VariantType
Which type this property has.
For objects this should be set to VariantType::OBJECT
, and the class_name
field to the actual name of the class.
For Variant
this should be set to VariantType::NIL
.
class_name: ClassName
Which class this property is.
This should be set to ClassName::none()
unless the variant type is Object
. You can use
GodotClass::class_name()
to get the right name to use here.
property_name: StringName
The name of this property in Godot.
hint: PropertyHint
How the property is meant to be edited. See also PropertyHint
in the Godot docs.
hint_string: GString
Extra information passed to Godot for this property, what this means depends on the hint
value.
usage: PropertyUsageFlags
How this property should be used. See PropertyUsageFlags
in Godot for the meaning.
Implementations§
§impl PropertyInfo
impl PropertyInfo
pub fn new_var<T>(property_name: &str) -> PropertyInfowhere
T: Var,
pub fn new_var<T>(property_name: &str) -> PropertyInfowhere
T: Var,
Create a new PropertyInfo
representing a property named property_name
with type T
.
This will generate property info equivalent to what a #[var]
attribute would.
pub fn new_export<T>(property_name: &str) -> PropertyInfowhere
T: Export,
pub fn new_export<T>(property_name: &str) -> PropertyInfowhere
T: Export,
Create a new PropertyInfo
representing an exported property named property_name
with type T
.
This will generate property info equivalent to what an #[export]
attribute would.
pub fn with_hint_info(self, hint_info: PropertyHintInfo) -> PropertyInfo
pub fn with_hint_info(self, hint_info: PropertyHintInfo) -> PropertyInfo
Change the hint
and hint_string
to be the given hint_info
.
See export_info_functions
for functions that return appropriate PropertyHintInfo
s for
various Godot annotations.
§Examples
Creating an @export_range
property.
use godot::register::property::export_info_functions;
use godot::meta::PropertyInfo;
let property = PropertyInfo::new_export::<f64>("my_range_property")
.with_hint_info(export_info_functions::export_range(
0.0,
10.0,
Some(0.1),
false,
false,
false,
false,
false,
false,
Some("mm".to_string()),
));
pub fn new_group(group_name: &str, group_prefix: &str) -> PropertyInfo
pub fn new_group(group_name: &str, group_prefix: &str) -> PropertyInfo
Create a new PropertyInfo
representing a group in Godot.
See EditorInspector
in Godot for
more information.
pub fn new_subgroup(subgroup_name: &str, subgroup_prefix: &str) -> PropertyInfo
pub fn new_subgroup(subgroup_name: &str, subgroup_prefix: &str) -> PropertyInfo
Create a new PropertyInfo
representing a subgroup in Godot.
See EditorInspector
in Godot for
more information.
pub fn property_sys(&self) -> GDExtensionPropertyInfo
pub fn property_sys(&self) -> GDExtensionPropertyInfo
Converts to the FFI type. Keep this object allocated while using that!
pub fn empty_sys() -> GDExtensionPropertyInfo
Trait Implementations§
§impl Clone for PropertyInfo
impl Clone for PropertyInfo
§fn clone(&self) -> PropertyInfo
fn clone(&self) -> PropertyInfo
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for PropertyInfo
impl RefUnwindSafe for PropertyInfo
impl !Send for PropertyInfo
impl !Sync for PropertyInfo
impl Unpin for PropertyInfo
impl UnwindSafe for PropertyInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)