pub type real = f32;
Expand description
Floating point type used for many structs and functions in Godot.
This type is f32
by default, and f64
when the Cargo feature double-precision
is enabled.
This is not the float
type in GDScript; that type is always 64-bits. Rather, many structs in Godot may use
either 32-bit or 64-bit floats, for example Vector2
. To convert between real
and f32
or
f64
, see RealConv
.
See also the Godot docs on float.