Struct Vector2i
#[repr(C)]pub struct Vector2i {
pub x: i32,
pub y: i32,
}
Expand description
Vector used for 2D math using integer coordinates.
2-element structure that can be used to represent discrete positions or directions in 2D space, as well as any other pair of numeric values.
Vector2i
uses integer coordinates and is therefore preferable to Vector2
when exact precision is
required. Note that the values are limited to 32 bits, and unlike Vector2
this cannot be
configured with an engine build option. Use i64
or PackedInt64Array
if 64-bit values are needed.
Conversions are provided via various from_*
and to_*
functions, not via the From
trait. This encourages new()
as the main way to construct vectors, is explicit about the conversion taking place, needs no type inference, and works in const
contexts.
§Navigation to impl
blocks within this page
- Constants
- Constructors and general vector functions
- Specialized
Vector2i
functions - 2D functions
- Trait impls + operators
§All vector types
You can convert to 3D vectors using to_3d(z)
, and to Vector2
using cast_float()
.
§Godot docs
Fields§
§x: i32
The vector’s X component.
y: i32
The vector’s Y component.
Implementations§
§impl Vector2i
impl Vector2i
§Constants
§impl Vector2i
impl Vector2i
§Specialized Vector2i
functions
pub fn snapped(self, step: Vector2i) -> Vector2i
pub fn snapped(self, step: Vector2i) -> Vector2i
A new vector with each component snapped to the closest multiple of the corresponding
component in step
.
§Panics
On under- or overflow:
pub const fn cast_float(self) -> Vector2
pub const fn cast_float(self) -> Vector2
Converts to a vector with floating-point real
components, using as
casts.
pub const fn from_vector2(v: Vector2) -> Vector2i
Vector2::cast_int()
§impl Vector2i
impl Vector2i
§Constructors and general vector functions
The following associated functions and methods are available on all vectors (2D, 3D, 4D; float and int).
pub const fn from_tuple(tuple: (i32, i32)) -> Vector2i
pub const fn from_tuple(tuple: (i32, i32)) -> Vector2i
Creates a vector from the given tuple.
pub const fn from_array(array: [i32; 2]) -> Vector2i
pub const fn from_array(array: [i32; 2]) -> Vector2i
Creates a vector from the given array.
pub fn abs(self) -> Vector2i
pub fn abs(self) -> Vector2i
Returns a new vector with all components in absolute values (i.e. positive or zero).
pub fn clamp(self, min: Vector2i, max: Vector2i) -> Vector2i
pub fn clamp(self, min: Vector2i, max: Vector2i) -> Vector2i
Returns a new vector with all components clamped between the components of min
and max
.
§Panics
If min
> max
, min
is NaN, or max
is NaN.
pub fn length_squared(self) -> i32
pub fn length_squared(self) -> i32
Squared length (squared magnitude) of this vector.
Runs faster than length()
, so prefer it if you need to compare vectors or need the
squared distance for some formula.
pub fn coord_min(self, other: Vector2i) -> Vector2i
pub fn coord_min(self, other: Vector2i) -> Vector2i
Returns a new vector containing the minimum of the two vectors, component-wise.
You may consider using the fully-qualified syntax Vector2i::coord_min(a, b)
for symmetry.
§impl Vector2i
impl Vector2i
§2D functions
The following methods are only available on 2D vectors (for both float and int).
pub fn to_3d(self, z: i32) -> Vector3i
pub fn to_3d(self, z: i32) -> Vector3i
Increases dimension to 3D, accepting a new value for the Z component.
pub fn max_axis(self) -> Option<Vector2Axis>
pub fn max_axis(self) -> Option<Vector2Axis>
Returns the axis of the vector’s highest value. See Vector2Axis
enum. If all components are equal, this method returns None
.
To mimic Godot’s behavior, unwrap this function’s result with unwrap_or(Vector2Axis::X)
.
pub fn min_axis(self) -> Option<Vector2Axis>
pub fn min_axis(self) -> Option<Vector2Axis>
Returns the axis of the vector’s lowest value. See Vector2Axis
enum. If all components are equal, this method returns None
.
To mimic Godot’s behavior, unwrap this function’s result with unwrap_or(Vector2Axis::Y)
.
Trait Implementations§
§impl AddAssign for Vector2i
impl AddAssign for Vector2i
§fn add_assign(&mut self, rhs: Vector2i)
fn add_assign(&mut self, rhs: Vector2i)
+=
operation. Read more§impl ArrayElement for Vector2i
impl ArrayElement for Vector2i
fn debug_validate_elements(_array: &Array<Self>) -> Result<(), ConvertError>
§impl DivAssign<i32> for Vector2i
impl DivAssign<i32> for Vector2i
§fn div_assign(&mut self, rhs: i32)
fn div_assign(&mut self, rhs: i32)
/=
operation. Read more§impl DivAssign for Vector2i
impl DivAssign for Vector2i
§fn div_assign(&mut self, rhs: Vector2i)
fn div_assign(&mut self, rhs: Vector2i)
/=
operation. Read more§impl Export for Vector2i
impl Export for Vector2i
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§fn as_node_class() -> Option<ClassName>
fn as_node_class() -> Option<ClassName>
§impl FromGodot for Vector2i
impl FromGodot for Vector2i
§fn try_from_godot(
via: <Vector2i as GodotConvert>::Via,
) -> Result<Vector2i, ConvertError>
fn try_from_godot( via: <Vector2i as GodotConvert>::Via, ) -> Result<Vector2i, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Vector2i
impl GodotConvert for Vector2i
§impl Index<Vector2Axis> for Vector2i
impl Index<Vector2Axis> for Vector2i
§impl IndexMut<Vector2Axis> for Vector2i
impl IndexMut<Vector2Axis> for Vector2i
§fn index_mut(&mut self, axis: Vector2Axis) -> &mut i32
fn index_mut(&mut self, axis: Vector2Axis) -> &mut i32
container[index]
) operation. Read more§impl MulAssign<i32> for Vector2i
impl MulAssign<i32> for Vector2i
§fn mul_assign(&mut self, rhs: i32)
fn mul_assign(&mut self, rhs: i32)
*=
operation. Read more§impl MulAssign for Vector2i
impl MulAssign for Vector2i
§fn mul_assign(&mut self, rhs: Vector2i)
fn mul_assign(&mut self, rhs: Vector2i)
*=
operation. Read more§impl Ord for Vector2i
impl Ord for Vector2i
§impl PartialOrd for Vector2i
impl PartialOrd for Vector2i
§impl SubAssign for Vector2i
impl SubAssign for Vector2i
§fn sub_assign(&mut self, rhs: Vector2i)
fn sub_assign(&mut self, rhs: Vector2i)
-=
operation. Read more§impl ToGodot for Vector2i
impl ToGodot for Vector2i
§type ToVia<'v> = <Vector2i as GodotConvert>::Via
type ToVia<'v> = <Vector2i as GodotConvert>::Via
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <Vector2i as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <Vector2i as ToGodot>::ToVia<'_>
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for Vector2i
impl Var for Vector2i
fn get_property(&self) -> <Vector2i as GodotConvert>::Via
fn set_property(&mut self, value: <Vector2i as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info
, e.g. for enums/newtypes.impl Copy for Vector2i
impl Eq for Vector2i
impl GodotType for Vector2i
impl StructuralPartialEq for Vector2i
Auto Trait Implementations§
impl Freeze for Vector2i
impl RefUnwindSafe for Vector2i
impl Send for Vector2i
impl Sync for Vector2i
impl Unpin for Vector2i
impl UnwindSafe for Vector2i
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)