Struct InterpolationType
pub struct InterpolationType { /* private fields */ }
Implementations§
§impl InterpolationType
impl InterpolationType
pub const NEAREST: InterpolationType = _
pub const NEAREST: InterpolationType = _
Godot enumerator name: INTERPOLATION_NEAREST
pub const LINEAR: InterpolationType = _
pub const LINEAR: InterpolationType = _
Godot enumerator name: INTERPOLATION_LINEAR
pub const CUBIC: InterpolationType = _
pub const CUBIC: InterpolationType = _
Godot enumerator name: INTERPOLATION_CUBIC
pub const LINEAR_ANGLE: InterpolationType = _
pub const LINEAR_ANGLE: InterpolationType = _
Godot enumerator name: INTERPOLATION_LINEAR_ANGLE
pub const CUBIC_ANGLE: InterpolationType = _
pub const CUBIC_ANGLE: InterpolationType = _
Godot enumerator name: INTERPOLATION_CUBIC_ANGLE
Trait Implementations§
§impl Clone for InterpolationType
impl Clone for InterpolationType
§fn clone(&self) -> InterpolationType
fn clone(&self) -> InterpolationType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InterpolationType
impl Debug for InterpolationType
§impl EngineEnum for InterpolationType
impl EngineEnum for InterpolationType
§impl FromGodot for InterpolationType
impl FromGodot for InterpolationType
§fn try_from_godot(
via: <InterpolationType as GodotConvert>::Via,
) -> Result<InterpolationType, ConvertError>
fn try_from_godot( via: <InterpolationType as GodotConvert>::Via, ) -> Result<InterpolationType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InterpolationType
impl GodotConvert for InterpolationType
§impl Hash for InterpolationType
impl Hash for InterpolationType
§impl PartialEq for InterpolationType
impl PartialEq for InterpolationType
§impl ToGodot for InterpolationType
impl ToGodot for InterpolationType
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <InterpolationType as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <InterpolationType as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for InterpolationType
impl Eq for InterpolationType
impl StructuralPartialEq for InterpolationType
Auto Trait Implementations§
impl Freeze for InterpolationType
impl RefUnwindSafe for InterpolationType
impl Send for InterpolationType
impl Sync for InterpolationType
impl Unpin for InterpolationType
impl UnwindSafe for InterpolationType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)