Struct AnimationCallbackModeDiscrete
pub struct AnimationCallbackModeDiscrete { /* private fields */ }
Implementations§
§impl AnimationCallbackModeDiscrete
impl AnimationCallbackModeDiscrete
pub const DOMINANT: AnimationCallbackModeDiscrete = _
pub const DOMINANT: AnimationCallbackModeDiscrete = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT
pub const RECESSIVE: AnimationCallbackModeDiscrete = _
pub const RECESSIVE: AnimationCallbackModeDiscrete = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE
pub const FORCE_CONTINUOUS: AnimationCallbackModeDiscrete = _
pub const FORCE_CONTINUOUS: AnimationCallbackModeDiscrete = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS
Trait Implementations§
§impl Clone for AnimationCallbackModeDiscrete
impl Clone for AnimationCallbackModeDiscrete
§fn clone(&self) -> AnimationCallbackModeDiscrete
fn clone(&self) -> AnimationCallbackModeDiscrete
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationCallbackModeDiscrete
impl Debug for AnimationCallbackModeDiscrete
§impl EngineEnum for AnimationCallbackModeDiscrete
impl EngineEnum for AnimationCallbackModeDiscrete
§impl FromGodot for AnimationCallbackModeDiscrete
impl FromGodot for AnimationCallbackModeDiscrete
§fn try_from_godot(
via: <AnimationCallbackModeDiscrete as GodotConvert>::Via,
) -> Result<AnimationCallbackModeDiscrete, ConvertError>
fn try_from_godot( via: <AnimationCallbackModeDiscrete as GodotConvert>::Via, ) -> Result<AnimationCallbackModeDiscrete, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for AnimationCallbackModeDiscrete
impl Hash for AnimationCallbackModeDiscrete
§impl PartialEq for AnimationCallbackModeDiscrete
impl PartialEq for AnimationCallbackModeDiscrete
§impl ToGodot for AnimationCallbackModeDiscrete
impl ToGodot for AnimationCallbackModeDiscrete
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <AnimationCallbackModeDiscrete as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <AnimationCallbackModeDiscrete as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationCallbackModeDiscrete
impl Eq for AnimationCallbackModeDiscrete
impl StructuralPartialEq for AnimationCallbackModeDiscrete
Auto Trait Implementations§
impl Freeze for AnimationCallbackModeDiscrete
impl RefUnwindSafe for AnimationCallbackModeDiscrete
impl Send for AnimationCallbackModeDiscrete
impl Sync for AnimationCallbackModeDiscrete
impl Unpin for AnimationCallbackModeDiscrete
impl UnwindSafe for AnimationCallbackModeDiscrete
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)