Struct AnimationCallbackModeMethod
pub struct AnimationCallbackModeMethod { /* private fields */ }
Implementations§
§impl AnimationCallbackModeMethod
impl AnimationCallbackModeMethod
pub const DEFERRED: AnimationCallbackModeMethod = _
pub const DEFERRED: AnimationCallbackModeMethod = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_METHOD_DEFERRED
pub const IMMEDIATE: AnimationCallbackModeMethod = _
pub const IMMEDIATE: AnimationCallbackModeMethod = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE
Trait Implementations§
§impl Clone for AnimationCallbackModeMethod
impl Clone for AnimationCallbackModeMethod
§fn clone(&self) -> AnimationCallbackModeMethod
fn clone(&self) -> AnimationCallbackModeMethod
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationCallbackModeMethod
impl Debug for AnimationCallbackModeMethod
§impl EngineEnum for AnimationCallbackModeMethod
impl EngineEnum for AnimationCallbackModeMethod
§impl FromGodot for AnimationCallbackModeMethod
impl FromGodot for AnimationCallbackModeMethod
§fn try_from_godot(
via: <AnimationCallbackModeMethod as GodotConvert>::Via,
) -> Result<AnimationCallbackModeMethod, ConvertError>
fn try_from_godot( via: <AnimationCallbackModeMethod as GodotConvert>::Via, ) -> Result<AnimationCallbackModeMethod, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationCallbackModeMethod
impl GodotConvert for AnimationCallbackModeMethod
§impl Hash for AnimationCallbackModeMethod
impl Hash for AnimationCallbackModeMethod
§impl PartialEq for AnimationCallbackModeMethod
impl PartialEq for AnimationCallbackModeMethod
§impl ToGodot for AnimationCallbackModeMethod
impl ToGodot for AnimationCallbackModeMethod
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <AnimationCallbackModeMethod as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <AnimationCallbackModeMethod as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationCallbackModeMethod
impl Eq for AnimationCallbackModeMethod
impl StructuralPartialEq for AnimationCallbackModeMethod
Auto Trait Implementations§
impl Freeze for AnimationCallbackModeMethod
impl RefUnwindSafe for AnimationCallbackModeMethod
impl Send for AnimationCallbackModeMethod
impl Sync for AnimationCallbackModeMethod
impl Unpin for AnimationCallbackModeMethod
impl UnwindSafe for AnimationCallbackModeMethod
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)