Struct AnimationCallbackModeProcess
pub struct AnimationCallbackModeProcess { /* private fields */ }
Implementations§
§impl AnimationCallbackModeProcess
impl AnimationCallbackModeProcess
pub const PHYSICS: AnimationCallbackModeProcess = _
pub const PHYSICS: AnimationCallbackModeProcess = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS
pub const IDLE: AnimationCallbackModeProcess = _
pub const IDLE: AnimationCallbackModeProcess = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_PROCESS_IDLE
pub const MANUAL: AnimationCallbackModeProcess = _
pub const MANUAL: AnimationCallbackModeProcess = _
Godot enumerator name: ANIMATION_CALLBACK_MODE_PROCESS_MANUAL
Trait Implementations§
§impl Clone for AnimationCallbackModeProcess
impl Clone for AnimationCallbackModeProcess
§fn clone(&self) -> AnimationCallbackModeProcess
fn clone(&self) -> AnimationCallbackModeProcess
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationCallbackModeProcess
impl Debug for AnimationCallbackModeProcess
§impl EngineEnum for AnimationCallbackModeProcess
impl EngineEnum for AnimationCallbackModeProcess
§impl FromGodot for AnimationCallbackModeProcess
impl FromGodot for AnimationCallbackModeProcess
§fn try_from_godot(
via: <AnimationCallbackModeProcess as GodotConvert>::Via,
) -> Result<AnimationCallbackModeProcess, ConvertError>
fn try_from_godot( via: <AnimationCallbackModeProcess as GodotConvert>::Via, ) -> Result<AnimationCallbackModeProcess, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl Hash for AnimationCallbackModeProcess
impl Hash for AnimationCallbackModeProcess
§impl PartialEq for AnimationCallbackModeProcess
impl PartialEq for AnimationCallbackModeProcess
§impl ToGodot for AnimationCallbackModeProcess
impl ToGodot for AnimationCallbackModeProcess
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <AnimationCallbackModeProcess as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <AnimationCallbackModeProcess as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationCallbackModeProcess
impl Eq for AnimationCallbackModeProcess
impl StructuralPartialEq for AnimationCallbackModeProcess
Auto Trait Implementations§
impl Freeze for AnimationCallbackModeProcess
impl RefUnwindSafe for AnimationCallbackModeProcess
impl Send for AnimationCallbackModeProcess
impl Sync for AnimationCallbackModeProcess
impl Unpin for AnimationCallbackModeProcess
impl UnwindSafe for AnimationCallbackModeProcess
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)