Struct AnimationProcessCallback
pub struct AnimationProcessCallback { /* private fields */ }
Implementations§
§impl AnimationProcessCallback
impl AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback = _
pub const PHYSICS: AnimationProcessCallback = _
Godot enumerator name: ANIMATION_PROCESS_PHYSICS
pub const IDLE: AnimationProcessCallback = _
pub const IDLE: AnimationProcessCallback = _
Godot enumerator name: ANIMATION_PROCESS_IDLE
pub const MANUAL: AnimationProcessCallback = _
pub const MANUAL: AnimationProcessCallback = _
Godot enumerator name: ANIMATION_PROCESS_MANUAL
Trait Implementations§
§impl Clone for AnimationProcessCallback
impl Clone for AnimationProcessCallback
§fn clone(&self) -> AnimationProcessCallback
fn clone(&self) -> AnimationProcessCallback
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationProcessCallback
impl Debug for AnimationProcessCallback
§impl EngineEnum for AnimationProcessCallback
impl EngineEnum for AnimationProcessCallback
§impl FromGodot for AnimationProcessCallback
impl FromGodot for AnimationProcessCallback
§fn try_from_godot(
via: <AnimationProcessCallback as GodotConvert>::Via,
) -> Result<AnimationProcessCallback, ConvertError>
fn try_from_godot( via: <AnimationProcessCallback as GodotConvert>::Via, ) -> Result<AnimationProcessCallback, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationProcessCallback
impl GodotConvert for AnimationProcessCallback
§impl Hash for AnimationProcessCallback
impl Hash for AnimationProcessCallback
§impl PartialEq for AnimationProcessCallback
impl PartialEq for AnimationProcessCallback
§impl ToGodot for AnimationProcessCallback
impl ToGodot for AnimationProcessCallback
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <AnimationProcessCallback as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <AnimationProcessCallback as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationProcessCallback
impl Eq for AnimationProcessCallback
impl StructuralPartialEq for AnimationProcessCallback
Auto Trait Implementations§
impl Freeze for AnimationProcessCallback
impl RefUnwindSafe for AnimationProcessCallback
impl Send for AnimationProcessCallback
impl Sync for AnimationProcessCallback
impl Unpin for AnimationProcessCallback
impl UnwindSafe for AnimationProcessCallback
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)