Struct PlaybackMode
pub struct PlaybackMode { /* private fields */ }
Implementations§
§impl PlaybackMode
impl PlaybackMode
pub const RANDOM_NO_REPEATS: PlaybackMode = _
pub const RANDOM_NO_REPEATS: PlaybackMode = _
Godot enumerator name: PLAYBACK_RANDOM_NO_REPEATS
pub const RANDOM: PlaybackMode = _
pub const RANDOM: PlaybackMode = _
Godot enumerator name: PLAYBACK_RANDOM
pub const SEQUENTIAL: PlaybackMode = _
pub const SEQUENTIAL: PlaybackMode = _
Godot enumerator name: PLAYBACK_SEQUENTIAL
Trait Implementations§
§impl Clone for PlaybackMode
impl Clone for PlaybackMode
§fn clone(&self) -> PlaybackMode
fn clone(&self) -> PlaybackMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlaybackMode
impl Debug for PlaybackMode
§impl EngineEnum for PlaybackMode
impl EngineEnum for PlaybackMode
§impl FromGodot for PlaybackMode
impl FromGodot for PlaybackMode
§fn try_from_godot(
via: <PlaybackMode as GodotConvert>::Via,
) -> Result<PlaybackMode, ConvertError>
fn try_from_godot( via: <PlaybackMode as GodotConvert>::Via, ) -> Result<PlaybackMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PlaybackMode
impl GodotConvert for PlaybackMode
§impl Hash for PlaybackMode
impl Hash for PlaybackMode
§impl PartialEq for PlaybackMode
impl PartialEq for PlaybackMode
§impl ToGodot for PlaybackMode
impl ToGodot for PlaybackMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <PlaybackMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <PlaybackMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PlaybackMode
impl Eq for PlaybackMode
impl StructuralPartialEq for PlaybackMode
Auto Trait Implementations§
impl Freeze for PlaybackMode
impl RefUnwindSafe for PlaybackMode
impl Send for PlaybackMode
impl Sync for PlaybackMode
impl Unpin for PlaybackMode
impl UnwindSafe for PlaybackMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)