Struct DiffuseMode
pub struct DiffuseMode { /* private fields */ }
Implementations§
§impl DiffuseMode
impl DiffuseMode
pub const BURLEY: DiffuseMode = _
pub const BURLEY: DiffuseMode = _
Godot enumerator name: DIFFUSE_BURLEY
pub const LAMBERT: DiffuseMode = _
pub const LAMBERT: DiffuseMode = _
Godot enumerator name: DIFFUSE_LAMBERT
pub const LAMBERT_WRAP: DiffuseMode = _
pub const LAMBERT_WRAP: DiffuseMode = _
Godot enumerator name: DIFFUSE_LAMBERT_WRAP
pub const TOON: DiffuseMode = _
pub const TOON: DiffuseMode = _
Godot enumerator name: DIFFUSE_TOON
Trait Implementations§
§impl Clone for DiffuseMode
impl Clone for DiffuseMode
§fn clone(&self) -> DiffuseMode
fn clone(&self) -> DiffuseMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DiffuseMode
impl Debug for DiffuseMode
§impl EngineEnum for DiffuseMode
impl EngineEnum for DiffuseMode
§impl FromGodot for DiffuseMode
impl FromGodot for DiffuseMode
§fn try_from_godot(
via: <DiffuseMode as GodotConvert>::Via,
) -> Result<DiffuseMode, ConvertError>
fn try_from_godot( via: <DiffuseMode as GodotConvert>::Via, ) -> Result<DiffuseMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DiffuseMode
impl GodotConvert for DiffuseMode
§impl Hash for DiffuseMode
impl Hash for DiffuseMode
§impl PartialEq for DiffuseMode
impl PartialEq for DiffuseMode
§impl ToGodot for DiffuseMode
impl ToGodot for DiffuseMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <DiffuseMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <DiffuseMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DiffuseMode
impl Eq for DiffuseMode
impl StructuralPartialEq for DiffuseMode
Auto Trait Implementations§
impl Freeze for DiffuseMode
impl RefUnwindSafe for DiffuseMode
impl Send for DiffuseMode
impl Sync for DiffuseMode
impl Unpin for DiffuseMode
impl UnwindSafe for DiffuseMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)