Struct DistanceFadeMode
pub struct DistanceFadeMode { /* private fields */ }
Implementations§
§impl DistanceFadeMode
impl DistanceFadeMode
pub const DISABLED: DistanceFadeMode = _
pub const DISABLED: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_DISABLED
pub const PIXEL_ALPHA: DistanceFadeMode = _
pub const PIXEL_ALPHA: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_PIXEL_ALPHA
pub const PIXEL_DITHER: DistanceFadeMode = _
pub const PIXEL_DITHER: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_PIXEL_DITHER
pub const OBJECT_DITHER: DistanceFadeMode = _
pub const OBJECT_DITHER: DistanceFadeMode = _
Godot enumerator name: DISTANCE_FADE_OBJECT_DITHER
Trait Implementations§
§impl Clone for DistanceFadeMode
impl Clone for DistanceFadeMode
§fn clone(&self) -> DistanceFadeMode
fn clone(&self) -> DistanceFadeMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DistanceFadeMode
impl Debug for DistanceFadeMode
§impl EngineEnum for DistanceFadeMode
impl EngineEnum for DistanceFadeMode
§impl FromGodot for DistanceFadeMode
impl FromGodot for DistanceFadeMode
§fn try_from_godot(
via: <DistanceFadeMode as GodotConvert>::Via,
) -> Result<DistanceFadeMode, ConvertError>
fn try_from_godot( via: <DistanceFadeMode as GodotConvert>::Via, ) -> Result<DistanceFadeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DistanceFadeMode
impl GodotConvert for DistanceFadeMode
§impl Hash for DistanceFadeMode
impl Hash for DistanceFadeMode
§impl PartialEq for DistanceFadeMode
impl PartialEq for DistanceFadeMode
§impl ToGodot for DistanceFadeMode
impl ToGodot for DistanceFadeMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <DistanceFadeMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <DistanceFadeMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DistanceFadeMode
impl Eq for DistanceFadeMode
impl StructuralPartialEq for DistanceFadeMode
Auto Trait Implementations§
impl Freeze for DistanceFadeMode
impl RefUnwindSafe for DistanceFadeMode
impl Send for DistanceFadeMode
impl Sync for DistanceFadeMode
impl Unpin for DistanceFadeMode
impl UnwindSafe for DistanceFadeMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)