godot::classes::base_material_3d

Struct Flags

pub struct Flags { /* private fields */ }

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impl Flags

pub const DISABLE_DEPTH_TEST: Flags = _

Godot enumerator name: FLAG_DISABLE_DEPTH_TEST

pub const ALBEDO_FROM_VERTEX_COLOR: Flags = _

Godot enumerator name: FLAG_ALBEDO_FROM_VERTEX_COLOR

pub const SRGB_VERTEX_COLOR: Flags = _

Godot enumerator name: FLAG_SRGB_VERTEX_COLOR

pub const USE_POINT_SIZE: Flags = _

Godot enumerator name: FLAG_USE_POINT_SIZE

pub const FIXED_SIZE: Flags = _

Godot enumerator name: FLAG_FIXED_SIZE

pub const BILLBOARD_KEEP_SCALE: Flags = _

Godot enumerator name: FLAG_BILLBOARD_KEEP_SCALE

pub const UV1_USE_TRIPLANAR: Flags = _

Godot enumerator name: FLAG_UV1_USE_TRIPLANAR

pub const UV2_USE_TRIPLANAR: Flags = _

Godot enumerator name: FLAG_UV2_USE_TRIPLANAR

pub const UV1_USE_WORLD_TRIPLANAR: Flags = _

Godot enumerator name: FLAG_UV1_USE_WORLD_TRIPLANAR

pub const UV2_USE_WORLD_TRIPLANAR: Flags = _

Godot enumerator name: FLAG_UV2_USE_WORLD_TRIPLANAR

pub const AO_ON_UV2: Flags = _

Godot enumerator name: FLAG_AO_ON_UV2

pub const EMISSION_ON_UV2: Flags = _

Godot enumerator name: FLAG_EMISSION_ON_UV2

pub const ALBEDO_TEXTURE_FORCE_SRGB: Flags = _

Godot enumerator name: FLAG_ALBEDO_TEXTURE_FORCE_SRGB

pub const DONT_RECEIVE_SHADOWS: Flags = _

Godot enumerator name: FLAG_DONT_RECEIVE_SHADOWS

pub const DISABLE_AMBIENT_LIGHT: Flags = _

Godot enumerator name: FLAG_DISABLE_AMBIENT_LIGHT

pub const USE_SHADOW_TO_OPACITY: Flags = _

Godot enumerator name: FLAG_USE_SHADOW_TO_OPACITY

pub const USE_TEXTURE_REPEAT: Flags = _

Godot enumerator name: FLAG_USE_TEXTURE_REPEAT

pub const INVERT_HEIGHTMAP: Flags = _

Godot enumerator name: FLAG_INVERT_HEIGHTMAP

pub const SUBSURFACE_MODE_SKIN: Flags = _

Godot enumerator name: FLAG_SUBSURFACE_MODE_SKIN

pub const PARTICLE_TRAILS_MODE: Flags = _

Godot enumerator name: FLAG_PARTICLE_TRAILS_MODE

pub const ALBEDO_TEXTURE_MSDF: Flags = _

Godot enumerator name: FLAG_ALBEDO_TEXTURE_MSDF

pub const DISABLE_FOG: Flags = _

Godot enumerator name: FLAG_DISABLE_FOG

pub const MAX: Flags = _

Godot enumerator name: FLAG_MAX

Trait Implementations§

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impl Clone for Flags

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fn clone(&self) -> Flags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Flags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for Flags

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fn try_from_ord(ord: i32) -> Option<Flags>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

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fn godot_name(&self) -> &'static str

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fn from_ord(ord: i32) -> Self

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impl FromGodot for Flags

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fn try_from_godot( via: <Flags as GodotConvert>::Via, ) -> Result<Flags, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for Flags

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for Flags

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IndexEnum for Flags

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const ENUMERATOR_COUNT: usize = 22usize

Number of distinct enumerators in the enum. Read more
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fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
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impl PartialEq for Flags

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fn eq(&self, other: &Flags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for Flags

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type ToVia<'v> = i32

Target type of to_godot(), which differs from Via for pass-by-reference types.
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fn to_godot(&self) -> <Flags as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for Flags

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impl Eq for Flags

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impl StructuralPartialEq for Flags

Auto Trait Implementations§

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impl Freeze for Flags

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impl RefUnwindSafe for Flags

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impl Send for Flags

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impl Sync for Flags

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impl Unpin for Flags

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impl UnwindSafe for Flags

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.