Struct AnchorMode
pub struct AnchorMode { /* private fields */ }
Implementations§
§impl AnchorMode
impl AnchorMode
pub const FIXED_TOP_LEFT: AnchorMode = _
pub const FIXED_TOP_LEFT: AnchorMode = _
Godot enumerator name: ANCHOR_MODE_FIXED_TOP_LEFT
pub const DRAG_CENTER: AnchorMode = _
pub const DRAG_CENTER: AnchorMode = _
Godot enumerator name: ANCHOR_MODE_DRAG_CENTER
Trait Implementations§
§impl Clone for AnchorMode
impl Clone for AnchorMode
§fn clone(&self) -> AnchorMode
fn clone(&self) -> AnchorMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnchorMode
impl Debug for AnchorMode
§impl EngineEnum for AnchorMode
impl EngineEnum for AnchorMode
§impl FromGodot for AnchorMode
impl FromGodot for AnchorMode
§fn try_from_godot(
via: <AnchorMode as GodotConvert>::Via,
) -> Result<AnchorMode, ConvertError>
fn try_from_godot( via: <AnchorMode as GodotConvert>::Via, ) -> Result<AnchorMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnchorMode
impl GodotConvert for AnchorMode
§impl Hash for AnchorMode
impl Hash for AnchorMode
§impl PartialEq for AnchorMode
impl PartialEq for AnchorMode
§impl ToGodot for AnchorMode
impl ToGodot for AnchorMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <AnchorMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <AnchorMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnchorMode
impl Eq for AnchorMode
impl StructuralPartialEq for AnchorMode
Auto Trait Implementations§
impl Freeze for AnchorMode
impl RefUnwindSafe for AnchorMode
impl Send for AnchorMode
impl Sync for AnchorMode
impl Unpin for AnchorMode
impl UnwindSafe for AnchorMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)