Struct TextDirection
pub struct TextDirection { /* private fields */ }
Implementations§
§impl TextDirection
impl TextDirection
pub const INHERITED: TextDirection = _
pub const INHERITED: TextDirection = _
Godot enumerator name: TEXT_DIRECTION_INHERITED
pub const AUTO: TextDirection = _
pub const AUTO: TextDirection = _
Godot enumerator name: TEXT_DIRECTION_AUTO
pub const LTR: TextDirection = _
pub const LTR: TextDirection = _
Godot enumerator name: TEXT_DIRECTION_LTR
pub const RTL: TextDirection = _
pub const RTL: TextDirection = _
Godot enumerator name: TEXT_DIRECTION_RTL
Trait Implementations§
§impl Clone for TextDirection
impl Clone for TextDirection
§fn clone(&self) -> TextDirection
fn clone(&self) -> TextDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextDirection
impl Debug for TextDirection
§impl EngineEnum for TextDirection
impl EngineEnum for TextDirection
§impl FromGodot for TextDirection
impl FromGodot for TextDirection
§fn try_from_godot(
via: <TextDirection as GodotConvert>::Via,
) -> Result<TextDirection, ConvertError>
fn try_from_godot( via: <TextDirection as GodotConvert>::Via, ) -> Result<TextDirection, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextDirection
impl GodotConvert for TextDirection
§impl Hash for TextDirection
impl Hash for TextDirection
§impl PartialEq for TextDirection
impl PartialEq for TextDirection
§impl ToGodot for TextDirection
impl ToGodot for TextDirection
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TextDirection as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TextDirection as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextDirection
impl Eq for TextDirection
impl StructuralPartialEq for TextDirection
Auto Trait Implementations§
impl Freeze for TextDirection
impl RefUnwindSafe for TextDirection
impl Send for TextDirection
impl Sync for TextDirection
impl Unpin for TextDirection
impl UnwindSafe for TextDirection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)