Struct ShadowMode
pub struct ShadowMode { /* private fields */ }
Implementations§
§impl ShadowMode
impl ShadowMode
pub const ORTHOGONAL: ShadowMode = _
pub const ORTHOGONAL: ShadowMode = _
Godot enumerator name: SHADOW_ORTHOGONAL
pub const PARALLEL_2_SPLITS: ShadowMode = _
pub const PARALLEL_2_SPLITS: ShadowMode = _
Godot enumerator name: SHADOW_PARALLEL_2_SPLITS
pub const PARALLEL_4_SPLITS: ShadowMode = _
pub const PARALLEL_4_SPLITS: ShadowMode = _
Godot enumerator name: SHADOW_PARALLEL_4_SPLITS
Trait Implementations§
§impl Clone for ShadowMode
impl Clone for ShadowMode
§fn clone(&self) -> ShadowMode
fn clone(&self) -> ShadowMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShadowMode
impl Debug for ShadowMode
§impl EngineEnum for ShadowMode
impl EngineEnum for ShadowMode
§impl FromGodot for ShadowMode
impl FromGodot for ShadowMode
§fn try_from_godot(
via: <ShadowMode as GodotConvert>::Via,
) -> Result<ShadowMode, ConvertError>
fn try_from_godot( via: <ShadowMode as GodotConvert>::Via, ) -> Result<ShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShadowMode
impl GodotConvert for ShadowMode
§impl Hash for ShadowMode
impl Hash for ShadowMode
§impl PartialEq for ShadowMode
impl PartialEq for ShadowMode
§impl ToGodot for ShadowMode
impl ToGodot for ShadowMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <ShadowMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <ShadowMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShadowMode
impl Eq for ShadowMode
impl StructuralPartialEq for ShadowMode
Auto Trait Implementations§
impl Freeze for ShadowMode
impl RefUnwindSafe for ShadowMode
impl Send for ShadowMode
impl Sync for ShadowMode
impl Unpin for ShadowMode
impl UnwindSafe for ShadowMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)