Struct WindowEvent
pub struct WindowEvent { /* private fields */ }
Implementations§
§impl WindowEvent
impl WindowEvent
pub const MOUSE_ENTER: WindowEvent = _
pub const MOUSE_ENTER: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_MOUSE_ENTER
pub const MOUSE_EXIT: WindowEvent = _
pub const MOUSE_EXIT: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_MOUSE_EXIT
pub const FOCUS_IN: WindowEvent = _
pub const FOCUS_IN: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_FOCUS_IN
pub const FOCUS_OUT: WindowEvent = _
pub const FOCUS_OUT: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_FOCUS_OUT
pub const CLOSE_REQUEST: WindowEvent = _
pub const CLOSE_REQUEST: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_CLOSE_REQUEST
pub const GO_BACK_REQUEST: WindowEvent = _
pub const GO_BACK_REQUEST: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_GO_BACK_REQUEST
pub const DPI_CHANGE: WindowEvent = _
pub const DPI_CHANGE: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_DPI_CHANGE
pub const TITLEBAR_CHANGE: WindowEvent = _
pub const TITLEBAR_CHANGE: WindowEvent = _
Godot enumerator name: WINDOW_EVENT_TITLEBAR_CHANGE
Trait Implementations§
§impl Clone for WindowEvent
impl Clone for WindowEvent
§fn clone(&self) -> WindowEvent
fn clone(&self) -> WindowEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowEvent
impl Debug for WindowEvent
§impl EngineEnum for WindowEvent
impl EngineEnum for WindowEvent
§impl FromGodot for WindowEvent
impl FromGodot for WindowEvent
§fn try_from_godot(
via: <WindowEvent as GodotConvert>::Via,
) -> Result<WindowEvent, ConvertError>
fn try_from_godot( via: <WindowEvent as GodotConvert>::Via, ) -> Result<WindowEvent, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for WindowEvent
impl GodotConvert for WindowEvent
§impl Hash for WindowEvent
impl Hash for WindowEvent
§impl PartialEq for WindowEvent
impl PartialEq for WindowEvent
§impl ToGodot for WindowEvent
impl ToGodot for WindowEvent
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <WindowEvent as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <WindowEvent as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for WindowEvent
impl Eq for WindowEvent
impl StructuralPartialEq for WindowEvent
Auto Trait Implementations§
impl Freeze for WindowEvent
impl RefUnwindSafe for WindowEvent
impl Send for WindowEvent
impl Sync for WindowEvent
impl Unpin for WindowEvent
impl UnwindSafe for WindowEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)