Struct AfterGuiInput
pub struct AfterGuiInput { /* private fields */ }
Expand description
Godot enum name: AfterGUIInput
.
Implementations§
§impl AfterGuiInput
impl AfterGuiInput
pub const PASS: AfterGuiInput = _
pub const PASS: AfterGuiInput = _
Godot enumerator name: AFTER_GUI_INPUT_PASS
pub const STOP: AfterGuiInput = _
pub const STOP: AfterGuiInput = _
Godot enumerator name: AFTER_GUI_INPUT_STOP
pub const CUSTOM: AfterGuiInput = _
pub const CUSTOM: AfterGuiInput = _
Godot enumerator name: AFTER_GUI_INPUT_CUSTOM
Trait Implementations§
§impl Clone for AfterGuiInput
impl Clone for AfterGuiInput
§fn clone(&self) -> AfterGuiInput
fn clone(&self) -> AfterGuiInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AfterGuiInput
impl Debug for AfterGuiInput
§impl EngineEnum for AfterGuiInput
impl EngineEnum for AfterGuiInput
§impl FromGodot for AfterGuiInput
impl FromGodot for AfterGuiInput
§fn try_from_godot(
via: <AfterGuiInput as GodotConvert>::Via,
) -> Result<AfterGuiInput, ConvertError>
fn try_from_godot( via: <AfterGuiInput as GodotConvert>::Via, ) -> Result<AfterGuiInput, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AfterGuiInput
impl GodotConvert for AfterGuiInput
§impl Hash for AfterGuiInput
impl Hash for AfterGuiInput
§impl PartialEq for AfterGuiInput
impl PartialEq for AfterGuiInput
§impl ToGodot for AfterGuiInput
impl ToGodot for AfterGuiInput
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <AfterGuiInput as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <AfterGuiInput as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AfterGuiInput
impl Eq for AfterGuiInput
impl StructuralPartialEq for AfterGuiInput
Auto Trait Implementations§
impl Freeze for AfterGuiInput
impl RefUnwindSafe for AfterGuiInput
impl Send for AfterGuiInput
impl Sync for AfterGuiInput
impl Unpin for AfterGuiInput
impl UnwindSafe for AfterGuiInput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)