Struct SpecialHistory
pub struct SpecialHistory { /* private fields */ }
Implementations§
§impl SpecialHistory
impl SpecialHistory
pub const GLOBAL_HISTORY: SpecialHistory = _
pub const REMOTE_HISTORY: SpecialHistory = _
pub const INVALID_HISTORY: SpecialHistory = _
Trait Implementations§
§impl Clone for SpecialHistory
impl Clone for SpecialHistory
§fn clone(&self) -> SpecialHistory
fn clone(&self) -> SpecialHistory
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SpecialHistory
impl Debug for SpecialHistory
§impl EngineEnum for SpecialHistory
impl EngineEnum for SpecialHistory
§impl FromGodot for SpecialHistory
impl FromGodot for SpecialHistory
§fn try_from_godot(
via: <SpecialHistory as GodotConvert>::Via,
) -> Result<SpecialHistory, ConvertError>
fn try_from_godot( via: <SpecialHistory as GodotConvert>::Via, ) -> Result<SpecialHistory, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SpecialHistory
impl GodotConvert for SpecialHistory
§impl Hash for SpecialHistory
impl Hash for SpecialHistory
§impl PartialEq for SpecialHistory
impl PartialEq for SpecialHistory
§impl ToGodot for SpecialHistory
impl ToGodot for SpecialHistory
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <SpecialHistory as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <SpecialHistory as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SpecialHistory
impl Eq for SpecialHistory
impl StructuralPartialEq for SpecialHistory
Auto Trait Implementations§
impl Freeze for SpecialHistory
impl RefUnwindSafe for SpecialHistory
impl Send for SpecialHistory
impl Sync for SpecialHistory
impl Unpin for SpecialHistory
impl UnwindSafe for SpecialHistory
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)