Struct InitializationLevel
pub struct InitializationLevel { /* private fields */ }
Implementations§
§impl InitializationLevel
impl InitializationLevel
pub const CORE: InitializationLevel = _
pub const CORE: InitializationLevel = _
Godot enumerator name: INITIALIZATION_LEVEL_CORE
pub const SERVERS: InitializationLevel = _
pub const SERVERS: InitializationLevel = _
Godot enumerator name: INITIALIZATION_LEVEL_SERVERS
pub const SCENE: InitializationLevel = _
pub const SCENE: InitializationLevel = _
Godot enumerator name: INITIALIZATION_LEVEL_SCENE
pub const EDITOR: InitializationLevel = _
pub const EDITOR: InitializationLevel = _
Godot enumerator name: INITIALIZATION_LEVEL_EDITOR
Trait Implementations§
§impl Clone for InitializationLevel
impl Clone for InitializationLevel
§fn clone(&self) -> InitializationLevel
fn clone(&self) -> InitializationLevel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InitializationLevel
impl Debug for InitializationLevel
§impl EngineEnum for InitializationLevel
impl EngineEnum for InitializationLevel
§impl FromGodot for InitializationLevel
impl FromGodot for InitializationLevel
§fn try_from_godot(
via: <InitializationLevel as GodotConvert>::Via,
) -> Result<InitializationLevel, ConvertError>
fn try_from_godot( via: <InitializationLevel as GodotConvert>::Via, ) -> Result<InitializationLevel, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InitializationLevel
impl GodotConvert for InitializationLevel
§impl Hash for InitializationLevel
impl Hash for InitializationLevel
§impl PartialEq for InitializationLevel
impl PartialEq for InitializationLevel
§impl ToGodot for InitializationLevel
impl ToGodot for InitializationLevel
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <InitializationLevel as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <InitializationLevel as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for InitializationLevel
impl Eq for InitializationLevel
impl StructuralPartialEq for InitializationLevel
Auto Trait Implementations§
impl Freeze for InitializationLevel
impl RefUnwindSafe for InitializationLevel
impl Send for InitializationLevel
impl Sync for InitializationLevel
impl Unpin for InitializationLevel
impl UnwindSafe for InitializationLevel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)