Struct ShadowCastingSetting
pub struct ShadowCastingSetting { /* private fields */ }
Implementations§
§impl ShadowCastingSetting
impl ShadowCastingSetting
pub const OFF: ShadowCastingSetting = _
pub const OFF: ShadowCastingSetting = _
Godot enumerator name: SHADOW_CASTING_SETTING_OFF
pub const ON: ShadowCastingSetting = _
pub const ON: ShadowCastingSetting = _
Godot enumerator name: SHADOW_CASTING_SETTING_ON
pub const DOUBLE_SIDED: ShadowCastingSetting = _
pub const DOUBLE_SIDED: ShadowCastingSetting = _
Godot enumerator name: SHADOW_CASTING_SETTING_DOUBLE_SIDED
pub const SHADOWS_ONLY: ShadowCastingSetting = _
pub const SHADOWS_ONLY: ShadowCastingSetting = _
Godot enumerator name: SHADOW_CASTING_SETTING_SHADOWS_ONLY
Trait Implementations§
§impl Clone for ShadowCastingSetting
impl Clone for ShadowCastingSetting
§fn clone(&self) -> ShadowCastingSetting
fn clone(&self) -> ShadowCastingSetting
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShadowCastingSetting
impl Debug for ShadowCastingSetting
§impl EngineEnum for ShadowCastingSetting
impl EngineEnum for ShadowCastingSetting
§impl FromGodot for ShadowCastingSetting
impl FromGodot for ShadowCastingSetting
§fn try_from_godot(
via: <ShadowCastingSetting as GodotConvert>::Via,
) -> Result<ShadowCastingSetting, ConvertError>
fn try_from_godot( via: <ShadowCastingSetting as GodotConvert>::Via, ) -> Result<ShadowCastingSetting, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShadowCastingSetting
impl GodotConvert for ShadowCastingSetting
§impl Hash for ShadowCastingSetting
impl Hash for ShadowCastingSetting
§impl PartialEq for ShadowCastingSetting
impl PartialEq for ShadowCastingSetting
§impl ToGodot for ShadowCastingSetting
impl ToGodot for ShadowCastingSetting
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <ShadowCastingSetting as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <ShadowCastingSetting as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShadowCastingSetting
impl Eq for ShadowCastingSetting
impl StructuralPartialEq for ShadowCastingSetting
Auto Trait Implementations§
impl Freeze for ShadowCastingSetting
impl RefUnwindSafe for ShadowCastingSetting
impl Send for ShadowCastingSetting
impl Sync for ShadowCastingSetting
impl Unpin for ShadowCastingSetting
impl UnwindSafe for ShadowCastingSetting
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)