Struct RootNodeMode
pub struct RootNodeMode { /* private fields */ }
Implementations§
§impl RootNodeMode
impl RootNodeMode
pub const SINGLE_ROOT: RootNodeMode = _
pub const SINGLE_ROOT: RootNodeMode = _
Godot enumerator name: ROOT_NODE_MODE_SINGLE_ROOT
pub const KEEP_ROOT: RootNodeMode = _
pub const KEEP_ROOT: RootNodeMode = _
Godot enumerator name: ROOT_NODE_MODE_KEEP_ROOT
pub const MULTI_ROOT: RootNodeMode = _
pub const MULTI_ROOT: RootNodeMode = _
Godot enumerator name: ROOT_NODE_MODE_MULTI_ROOT
Trait Implementations§
§impl Clone for RootNodeMode
impl Clone for RootNodeMode
§fn clone(&self) -> RootNodeMode
fn clone(&self) -> RootNodeMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RootNodeMode
impl Debug for RootNodeMode
§impl EngineEnum for RootNodeMode
impl EngineEnum for RootNodeMode
§impl FromGodot for RootNodeMode
impl FromGodot for RootNodeMode
§fn try_from_godot(
via: <RootNodeMode as GodotConvert>::Via,
) -> Result<RootNodeMode, ConvertError>
fn try_from_godot( via: <RootNodeMode as GodotConvert>::Via, ) -> Result<RootNodeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RootNodeMode
impl GodotConvert for RootNodeMode
§impl Hash for RootNodeMode
impl Hash for RootNodeMode
§impl PartialEq for RootNodeMode
impl PartialEq for RootNodeMode
§impl ToGodot for RootNodeMode
impl ToGodot for RootNodeMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <RootNodeMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <RootNodeMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RootNodeMode
impl Eq for RootNodeMode
impl StructuralPartialEq for RootNodeMode
Auto Trait Implementations§
impl Freeze for RootNodeMode
impl RefUnwindSafe for RootNodeMode
impl Send for RootNodeMode
impl Sync for RootNodeMode
impl Unpin for RootNodeMode
impl UnwindSafe for RootNodeMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)