godot::classes::native

Struct PhysicsServer3DExtensionShapeResult

#[repr(C)]
pub struct PhysicsServer3DExtensionShapeResult { pub rid: Rid, pub collider_id: ObjectId, pub raw_collider_ptr: *mut c_void, pub shape: i32, }
Expand description

Native structure; can be passed via pointer in APIs that are not exposed to GDScript.

ToGodot and FromGodot are implemented for *mut PhysicsServer3DExtensionShapeResult and *const PhysicsServer3DExtensionShapeResult.

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§rid: Rid§collider_id: ObjectId§raw_collider_ptr: *mut c_void§shape: i32

Implementations§

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impl PhysicsServer3DExtensionShapeResult

pub fn get_collider(&self) -> Option<Gd<Object>>

Returns the object as a Gd<Node>, or None if it no longer exists.

pub fn set_collider<T>(&mut self, collider: Gd<T>)
where T: Inherits<Object>,

Sets the object from a Gd pointer holding Node or a derived class.

Trait Implementations§

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impl Clone for PhysicsServer3DExtensionShapeResult

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fn clone(&self) -> PhysicsServer3DExtensionShapeResult

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicsServer3DExtensionShapeResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for PhysicsServer3DExtensionShapeResult

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fn eq(&self, other: &PhysicsServer3DExtensionShapeResult) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for PhysicsServer3DExtensionShapeResult

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.