Struct PhysicsInterpolationMode
pub struct PhysicsInterpolationMode { /* private fields */ }
Implementations§
§impl PhysicsInterpolationMode
impl PhysicsInterpolationMode
pub const INHERIT: PhysicsInterpolationMode = _
pub const INHERIT: PhysicsInterpolationMode = _
Godot enumerator name: PHYSICS_INTERPOLATION_MODE_INHERIT
pub const ON: PhysicsInterpolationMode = _
pub const ON: PhysicsInterpolationMode = _
Godot enumerator name: PHYSICS_INTERPOLATION_MODE_ON
pub const OFF: PhysicsInterpolationMode = _
pub const OFF: PhysicsInterpolationMode = _
Godot enumerator name: PHYSICS_INTERPOLATION_MODE_OFF
Trait Implementations§
§impl Clone for PhysicsInterpolationMode
impl Clone for PhysicsInterpolationMode
§fn clone(&self) -> PhysicsInterpolationMode
fn clone(&self) -> PhysicsInterpolationMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PhysicsInterpolationMode
impl Debug for PhysicsInterpolationMode
§impl EngineEnum for PhysicsInterpolationMode
impl EngineEnum for PhysicsInterpolationMode
§impl FromGodot for PhysicsInterpolationMode
impl FromGodot for PhysicsInterpolationMode
§fn try_from_godot(
via: <PhysicsInterpolationMode as GodotConvert>::Via,
) -> Result<PhysicsInterpolationMode, ConvertError>
fn try_from_godot( via: <PhysicsInterpolationMode as GodotConvert>::Via, ) -> Result<PhysicsInterpolationMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PhysicsInterpolationMode
impl GodotConvert for PhysicsInterpolationMode
§impl Hash for PhysicsInterpolationMode
impl Hash for PhysicsInterpolationMode
§impl PartialEq for PhysicsInterpolationMode
impl PartialEq for PhysicsInterpolationMode
§impl ToGodot for PhysicsInterpolationMode
impl ToGodot for PhysicsInterpolationMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <PhysicsInterpolationMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <PhysicsInterpolationMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PhysicsInterpolationMode
impl Eq for PhysicsInterpolationMode
impl StructuralPartialEq for PhysicsInterpolationMode
Auto Trait Implementations§
impl Freeze for PhysicsInterpolationMode
impl RefUnwindSafe for PhysicsInterpolationMode
impl Send for PhysicsInterpolationMode
impl Sync for PhysicsInterpolationMode
impl Unpin for PhysicsInterpolationMode
impl UnwindSafe for PhysicsInterpolationMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)