Struct RotationEditMode
pub struct RotationEditMode { /* private fields */ }
Implementations§
§impl RotationEditMode
impl RotationEditMode
pub const EULER: RotationEditMode = _
pub const EULER: RotationEditMode = _
Godot enumerator name: ROTATION_EDIT_MODE_EULER
pub const QUATERNION: RotationEditMode = _
pub const QUATERNION: RotationEditMode = _
Godot enumerator name: ROTATION_EDIT_MODE_QUATERNION
pub const BASIS: RotationEditMode = _
pub const BASIS: RotationEditMode = _
Godot enumerator name: ROTATION_EDIT_MODE_BASIS
Trait Implementations§
§impl Clone for RotationEditMode
impl Clone for RotationEditMode
§fn clone(&self) -> RotationEditMode
fn clone(&self) -> RotationEditMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RotationEditMode
impl Debug for RotationEditMode
§impl EngineEnum for RotationEditMode
impl EngineEnum for RotationEditMode
§impl FromGodot for RotationEditMode
impl FromGodot for RotationEditMode
§fn try_from_godot(
via: <RotationEditMode as GodotConvert>::Via,
) -> Result<RotationEditMode, ConvertError>
fn try_from_godot( via: <RotationEditMode as GodotConvert>::Via, ) -> Result<RotationEditMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RotationEditMode
impl GodotConvert for RotationEditMode
§impl Hash for RotationEditMode
impl Hash for RotationEditMode
§impl PartialEq for RotationEditMode
impl PartialEq for RotationEditMode
§impl ToGodot for RotationEditMode
impl ToGodot for RotationEditMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <RotationEditMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <RotationEditMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RotationEditMode
impl Eq for RotationEditMode
impl StructuralPartialEq for RotationEditMode
Auto Trait Implementations§
impl Freeze for RotationEditMode
impl RefUnwindSafe for RotationEditMode
impl Send for RotationEditMode
impl Sync for RotationEditMode
impl Unpin for RotationEditMode
impl UnwindSafe for RotationEditMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)