Struct MotionRange
pub struct MotionRange { /* private fields */ }
Implementations§
§impl MotionRange
impl MotionRange
pub const UNOBSTRUCTED: MotionRange = _
pub const UNOBSTRUCTED: MotionRange = _
Godot enumerator name: MOTION_RANGE_UNOBSTRUCTED
pub const CONFORM_TO_CONTROLLER: MotionRange = _
pub const CONFORM_TO_CONTROLLER: MotionRange = _
Godot enumerator name: MOTION_RANGE_CONFORM_TO_CONTROLLER
pub const MAX: MotionRange = _
pub const MAX: MotionRange = _
Godot enumerator name: MOTION_RANGE_MAX
Trait Implementations§
§impl Clone for MotionRange
impl Clone for MotionRange
§fn clone(&self) -> MotionRange
fn clone(&self) -> MotionRange
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MotionRange
impl Debug for MotionRange
§impl EngineEnum for MotionRange
impl EngineEnum for MotionRange
§impl FromGodot for MotionRange
impl FromGodot for MotionRange
§fn try_from_godot(
via: <MotionRange as GodotConvert>::Via,
) -> Result<MotionRange, ConvertError>
fn try_from_godot( via: <MotionRange as GodotConvert>::Via, ) -> Result<MotionRange, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MotionRange
impl GodotConvert for MotionRange
§impl Hash for MotionRange
impl Hash for MotionRange
§impl IndexEnum for MotionRange
impl IndexEnum for MotionRange
§impl PartialEq for MotionRange
impl PartialEq for MotionRange
§impl ToGodot for MotionRange
impl ToGodot for MotionRange
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <MotionRange as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <MotionRange as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MotionRange
impl Eq for MotionRange
impl StructuralPartialEq for MotionRange
Auto Trait Implementations§
impl Freeze for MotionRange
impl RefUnwindSafe for MotionRange
impl Send for MotionRange
impl Sync for MotionRange
impl Unpin for MotionRange
impl UnwindSafe for MotionRange
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)