Struct HandMotionRange
pub struct HandMotionRange { /* private fields */ }
Implementations§
§impl HandMotionRange
impl HandMotionRange
pub const UNOBSTRUCTED: HandMotionRange = _
pub const UNOBSTRUCTED: HandMotionRange = _
Godot enumerator name: HAND_MOTION_RANGE_UNOBSTRUCTED
pub const CONFORM_TO_CONTROLLER: HandMotionRange = _
pub const CONFORM_TO_CONTROLLER: HandMotionRange = _
Godot enumerator name: HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER
pub const MAX: HandMotionRange = _
pub const MAX: HandMotionRange = _
Godot enumerator name: HAND_MOTION_RANGE_MAX
Trait Implementations§
§impl Clone for HandMotionRange
impl Clone for HandMotionRange
§fn clone(&self) -> HandMotionRange
fn clone(&self) -> HandMotionRange
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandMotionRange
impl Debug for HandMotionRange
§impl EngineEnum for HandMotionRange
impl EngineEnum for HandMotionRange
§impl FromGodot for HandMotionRange
impl FromGodot for HandMotionRange
§fn try_from_godot(
via: <HandMotionRange as GodotConvert>::Via,
) -> Result<HandMotionRange, ConvertError>
fn try_from_godot( via: <HandMotionRange as GodotConvert>::Via, ) -> Result<HandMotionRange, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandMotionRange
impl GodotConvert for HandMotionRange
§impl Hash for HandMotionRange
impl Hash for HandMotionRange
§impl IndexEnum for HandMotionRange
impl IndexEnum for HandMotionRange
§impl PartialEq for HandMotionRange
impl PartialEq for HandMotionRange
§impl ToGodot for HandMotionRange
impl ToGodot for HandMotionRange
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <HandMotionRange as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <HandMotionRange as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for HandMotionRange
impl Eq for HandMotionRange
impl StructuralPartialEq for HandMotionRange
Auto Trait Implementations§
impl Freeze for HandMotionRange
impl RefUnwindSafe for HandMotionRange
impl Send for HandMotionRange
impl Sync for HandMotionRange
impl Unpin for HandMotionRange
impl UnwindSafe for HandMotionRange
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)