Struct CompressionMode
pub struct CompressionMode { /* private fields */ }
Implementations§
§impl CompressionMode
impl CompressionMode
pub const LOSSLESS: CompressionMode = _
pub const LOSSLESS: CompressionMode = _
Godot enumerator name: COMPRESSION_MODE_LOSSLESS
pub const LOSSY: CompressionMode = _
pub const LOSSY: CompressionMode = _
Godot enumerator name: COMPRESSION_MODE_LOSSY
pub const BASIS_UNIVERSAL: CompressionMode = _
pub const BASIS_UNIVERSAL: CompressionMode = _
Godot enumerator name: COMPRESSION_MODE_BASIS_UNIVERSAL
pub const S3TC: CompressionMode = _
pub const S3TC: CompressionMode = _
Godot enumerator name: COMPRESSION_MODE_S3TC
pub const ETC2: CompressionMode = _
pub const ETC2: CompressionMode = _
Godot enumerator name: COMPRESSION_MODE_ETC2
pub const BPTC: CompressionMode = _
pub const BPTC: CompressionMode = _
Godot enumerator name: COMPRESSION_MODE_BPTC
Trait Implementations§
§impl Clone for CompressionMode
impl Clone for CompressionMode
§fn clone(&self) -> CompressionMode
fn clone(&self) -> CompressionMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CompressionMode
impl Debug for CompressionMode
§impl EngineEnum for CompressionMode
impl EngineEnum for CompressionMode
§impl FromGodot for CompressionMode
impl FromGodot for CompressionMode
§fn try_from_godot(
via: <CompressionMode as GodotConvert>::Via,
) -> Result<CompressionMode, ConvertError>
fn try_from_godot( via: <CompressionMode as GodotConvert>::Via, ) -> Result<CompressionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CompressionMode
impl GodotConvert for CompressionMode
§impl Hash for CompressionMode
impl Hash for CompressionMode
§impl PartialEq for CompressionMode
impl PartialEq for CompressionMode
§impl ToGodot for CompressionMode
impl ToGodot for CompressionMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <CompressionMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <CompressionMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CompressionMode
impl Eq for CompressionMode
impl StructuralPartialEq for CompressionMode
Auto Trait Implementations§
impl Freeze for CompressionMode
impl RefUnwindSafe for CompressionMode
impl Send for CompressionMode
impl Sync for CompressionMode
impl Unpin for CompressionMode
impl UnwindSafe for CompressionMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)