godot::classes::rendering_device

Struct Limit

pub struct Limit { /* private fields */ }

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impl Limit

pub const MAX_BOUND_UNIFORM_SETS: Limit = _

Godot enumerator name: LIMIT_MAX_BOUND_UNIFORM_SETS

pub const MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: Limit = _

Godot enumerator name: LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS

pub const MAX_TEXTURES_PER_UNIFORM_SET: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURES_PER_UNIFORM_SET

pub const MAX_SAMPLERS_PER_UNIFORM_SET: Limit = _

Godot enumerator name: LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET

pub const MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: Limit = _

Godot enumerator name: LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET

pub const MAX_STORAGE_IMAGES_PER_UNIFORM_SET: Limit = _

Godot enumerator name: LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET

pub const MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: Limit = _

Godot enumerator name: LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET

pub const MAX_DRAW_INDEXED_INDEX: Limit = _

Godot enumerator name: LIMIT_MAX_DRAW_INDEXED_INDEX

pub const MAX_FRAMEBUFFER_HEIGHT: Limit = _

Godot enumerator name: LIMIT_MAX_FRAMEBUFFER_HEIGHT

pub const MAX_FRAMEBUFFER_WIDTH: Limit = _

Godot enumerator name: LIMIT_MAX_FRAMEBUFFER_WIDTH

pub const MAX_TEXTURE_ARRAY_LAYERS: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURE_ARRAY_LAYERS

pub const MAX_TEXTURE_SIZE_1D: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_1D

pub const MAX_TEXTURE_SIZE_2D: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_2D

pub const MAX_TEXTURE_SIZE_3D: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_3D

pub const MAX_TEXTURE_SIZE_CUBE: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURE_SIZE_CUBE

pub const MAX_TEXTURES_PER_SHADER_STAGE: Limit = _

Godot enumerator name: LIMIT_MAX_TEXTURES_PER_SHADER_STAGE

pub const MAX_SAMPLERS_PER_SHADER_STAGE: Limit = _

Godot enumerator name: LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE

pub const MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: Limit = _

Godot enumerator name: LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE

pub const MAX_STORAGE_IMAGES_PER_SHADER_STAGE: Limit = _

Godot enumerator name: LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE

pub const MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: Limit = _

Godot enumerator name: LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE

pub const MAX_PUSH_CONSTANT_SIZE: Limit = _

Godot enumerator name: LIMIT_MAX_PUSH_CONSTANT_SIZE

pub const MAX_UNIFORM_BUFFER_SIZE: Limit = _

Godot enumerator name: LIMIT_MAX_UNIFORM_BUFFER_SIZE

pub const MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: Limit = _

Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET

pub const MAX_VERTEX_INPUT_ATTRIBUTES: Limit = _

Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES

pub const MAX_VERTEX_INPUT_BINDINGS: Limit = _

Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_BINDINGS

pub const MAX_VERTEX_INPUT_BINDING_STRIDE: Limit = _

Godot enumerator name: LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE

pub const MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: Limit = _

Godot enumerator name: LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT

pub const MAX_COMPUTE_SHARED_MEMORY_SIZE: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE

pub const MAX_COMPUTE_WORKGROUP_COUNT_X: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X

pub const MAX_COMPUTE_WORKGROUP_COUNT_Y: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y

pub const MAX_COMPUTE_WORKGROUP_COUNT_Z: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z

pub const MAX_COMPUTE_WORKGROUP_INVOCATIONS: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS

pub const MAX_COMPUTE_WORKGROUP_SIZE_X: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X

pub const MAX_COMPUTE_WORKGROUP_SIZE_Y: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y

pub const MAX_COMPUTE_WORKGROUP_SIZE_Z: Limit = _

Godot enumerator name: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z

pub const MAX_VIEWPORT_DIMENSIONS_X: Limit = _

Godot enumerator name: LIMIT_MAX_VIEWPORT_DIMENSIONS_X

pub const MAX_VIEWPORT_DIMENSIONS_Y: Limit = _

Godot enumerator name: LIMIT_MAX_VIEWPORT_DIMENSIONS_Y

Trait Implementations§

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impl Clone for Limit

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fn clone(&self) -> Limit

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Limit

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for Limit

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fn try_from_ord(ord: i32) -> Option<Limit>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

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fn godot_name(&self) -> &'static str

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fn from_ord(ord: i32) -> Self

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impl FromGodot for Limit

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fn try_from_godot( via: <Limit as GodotConvert>::Via, ) -> Result<Limit, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for Limit

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for Limit

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Limit

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fn eq(&self, other: &Limit) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for Limit

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type ToVia<'v> = i32

Target type of to_godot(), which differs from Via for pass-by-reference types.
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fn to_godot(&self) -> <Limit as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for Limit

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impl Eq for Limit

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impl StructuralPartialEq for Limit

Auto Trait Implementations§

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impl Freeze for Limit

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impl RefUnwindSafe for Limit

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impl Send for Limit

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impl Sync for Limit

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impl Unpin for Limit

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impl UnwindSafe for Limit

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.