Struct TextureSwizzle
pub struct TextureSwizzle { /* private fields */ }
Implementations§
§impl TextureSwizzle
impl TextureSwizzle
pub const IDENTITY: TextureSwizzle = _
pub const IDENTITY: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_IDENTITY
pub const ZERO: TextureSwizzle = _
pub const ZERO: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_ZERO
pub const ONE: TextureSwizzle = _
pub const ONE: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_ONE
pub const R: TextureSwizzle = _
pub const R: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_R
pub const G: TextureSwizzle = _
pub const G: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_G
pub const B: TextureSwizzle = _
pub const B: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_B
pub const A: TextureSwizzle = _
pub const A: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_A
pub const MAX: TextureSwizzle = _
pub const MAX: TextureSwizzle = _
Godot enumerator name: TEXTURE_SWIZZLE_MAX
Trait Implementations§
§impl Clone for TextureSwizzle
impl Clone for TextureSwizzle
§fn clone(&self) -> TextureSwizzle
fn clone(&self) -> TextureSwizzle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureSwizzle
impl Debug for TextureSwizzle
§impl EngineEnum for TextureSwizzle
impl EngineEnum for TextureSwizzle
§impl FromGodot for TextureSwizzle
impl FromGodot for TextureSwizzle
§fn try_from_godot(
via: <TextureSwizzle as GodotConvert>::Via,
) -> Result<TextureSwizzle, ConvertError>
fn try_from_godot( via: <TextureSwizzle as GodotConvert>::Via, ) -> Result<TextureSwizzle, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureSwizzle
impl GodotConvert for TextureSwizzle
§impl Hash for TextureSwizzle
impl Hash for TextureSwizzle
§impl IndexEnum for TextureSwizzle
impl IndexEnum for TextureSwizzle
§impl PartialEq for TextureSwizzle
impl PartialEq for TextureSwizzle
§impl ToGodot for TextureSwizzle
impl ToGodot for TextureSwizzle
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TextureSwizzle as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TextureSwizzle as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureSwizzle
impl Eq for TextureSwizzle
impl StructuralPartialEq for TextureSwizzle
Auto Trait Implementations§
impl Freeze for TextureSwizzle
impl RefUnwindSafe for TextureSwizzle
impl Send for TextureSwizzle
impl Sync for TextureSwizzle
impl Unpin for TextureSwizzle
impl UnwindSafe for TextureSwizzle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)