Struct TextureType
pub struct TextureType { /* private fields */ }
Implementations§
§impl TextureType
impl TextureType
pub const TYPE_1D: TextureType = _
pub const TYPE_1D: TextureType = _
Godot enumerator name: TEXTURE_TYPE_1D
pub const TYPE_2D: TextureType = _
pub const TYPE_2D: TextureType = _
Godot enumerator name: TEXTURE_TYPE_2D
pub const TYPE_3D: TextureType = _
pub const TYPE_3D: TextureType = _
Godot enumerator name: TEXTURE_TYPE_3D
pub const CUBE: TextureType = _
pub const CUBE: TextureType = _
Godot enumerator name: TEXTURE_TYPE_CUBE
pub const TYPE_1D_ARRAY: TextureType = _
pub const TYPE_1D_ARRAY: TextureType = _
Godot enumerator name: TEXTURE_TYPE_1D_ARRAY
pub const TYPE_2D_ARRAY: TextureType = _
pub const TYPE_2D_ARRAY: TextureType = _
Godot enumerator name: TEXTURE_TYPE_2D_ARRAY
pub const CUBE_ARRAY: TextureType = _
pub const CUBE_ARRAY: TextureType = _
Godot enumerator name: TEXTURE_TYPE_CUBE_ARRAY
pub const MAX: TextureType = _
pub const MAX: TextureType = _
Godot enumerator name: TEXTURE_TYPE_MAX
Trait Implementations§
§impl Clone for TextureType
impl Clone for TextureType
§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureType
impl Debug for TextureType
§impl EngineEnum for TextureType
impl EngineEnum for TextureType
§impl FromGodot for TextureType
impl FromGodot for TextureType
§fn try_from_godot(
via: <TextureType as GodotConvert>::Via,
) -> Result<TextureType, ConvertError>
fn try_from_godot( via: <TextureType as GodotConvert>::Via, ) -> Result<TextureType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureType
impl GodotConvert for TextureType
§impl Hash for TextureType
impl Hash for TextureType
§impl IndexEnum for TextureType
impl IndexEnum for TextureType
§impl PartialEq for TextureType
impl PartialEq for TextureType
§impl ToGodot for TextureType
impl ToGodot for TextureType
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TextureType as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TextureType as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureType
impl Eq for TextureType
impl StructuralPartialEq for TextureType
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)