Struct ShadowQuality
pub struct ShadowQuality { /* private fields */ }
Implementations§
§impl ShadowQuality
impl ShadowQuality
pub const HARD: ShadowQuality = _
pub const HARD: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_HARD
pub const SOFT_VERY_LOW: ShadowQuality = _
pub const SOFT_VERY_LOW: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_SOFT_VERY_LOW
pub const SOFT_LOW: ShadowQuality = _
pub const SOFT_LOW: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_SOFT_LOW
pub const SOFT_MEDIUM: ShadowQuality = _
pub const SOFT_MEDIUM: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_SOFT_MEDIUM
pub const SOFT_HIGH: ShadowQuality = _
pub const SOFT_HIGH: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_SOFT_HIGH
pub const SOFT_ULTRA: ShadowQuality = _
pub const SOFT_ULTRA: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_SOFT_ULTRA
pub const MAX: ShadowQuality = _
pub const MAX: ShadowQuality = _
Godot enumerator name: SHADOW_QUALITY_MAX
Trait Implementations§
§impl Clone for ShadowQuality
impl Clone for ShadowQuality
§fn clone(&self) -> ShadowQuality
fn clone(&self) -> ShadowQuality
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShadowQuality
impl Debug for ShadowQuality
§impl EngineEnum for ShadowQuality
impl EngineEnum for ShadowQuality
§impl FromGodot for ShadowQuality
impl FromGodot for ShadowQuality
§fn try_from_godot(
via: <ShadowQuality as GodotConvert>::Via,
) -> Result<ShadowQuality, ConvertError>
fn try_from_godot( via: <ShadowQuality as GodotConvert>::Via, ) -> Result<ShadowQuality, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShadowQuality
impl GodotConvert for ShadowQuality
§impl Hash for ShadowQuality
impl Hash for ShadowQuality
§impl IndexEnum for ShadowQuality
impl IndexEnum for ShadowQuality
§impl PartialEq for ShadowQuality
impl PartialEq for ShadowQuality
§impl ToGodot for ShadowQuality
impl ToGodot for ShadowQuality
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <ShadowQuality as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <ShadowQuality as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShadowQuality
impl Eq for ShadowQuality
impl StructuralPartialEq for ShadowQuality
Auto Trait Implementations§
impl Freeze for ShadowQuality
impl RefUnwindSafe for ShadowQuality
impl Send for ShadowQuality
impl Sync for ShadowQuality
impl Unpin for ShadowQuality
impl UnwindSafe for ShadowQuality
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)