Struct TextureLayeredType
pub struct TextureLayeredType { /* private fields */ }
Implementations§
§impl TextureLayeredType
impl TextureLayeredType
pub const LAYERED_2D_ARRAY: TextureLayeredType = _
pub const LAYERED_2D_ARRAY: TextureLayeredType = _
Godot enumerator name: TEXTURE_LAYERED_2D_ARRAY
pub const CUBEMAP: TextureLayeredType = _
pub const CUBEMAP: TextureLayeredType = _
Godot enumerator name: TEXTURE_LAYERED_CUBEMAP
pub const CUBEMAP_ARRAY: TextureLayeredType = _
pub const CUBEMAP_ARRAY: TextureLayeredType = _
Godot enumerator name: TEXTURE_LAYERED_CUBEMAP_ARRAY
Trait Implementations§
§impl Clone for TextureLayeredType
impl Clone for TextureLayeredType
§fn clone(&self) -> TextureLayeredType
fn clone(&self) -> TextureLayeredType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureLayeredType
impl Debug for TextureLayeredType
§impl EngineEnum for TextureLayeredType
impl EngineEnum for TextureLayeredType
§impl FromGodot for TextureLayeredType
impl FromGodot for TextureLayeredType
§fn try_from_godot(
via: <TextureLayeredType as GodotConvert>::Via,
) -> Result<TextureLayeredType, ConvertError>
fn try_from_godot( via: <TextureLayeredType as GodotConvert>::Via, ) -> Result<TextureLayeredType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureLayeredType
impl GodotConvert for TextureLayeredType
§impl Hash for TextureLayeredType
impl Hash for TextureLayeredType
§impl PartialEq for TextureLayeredType
impl PartialEq for TextureLayeredType
§impl ToGodot for TextureLayeredType
impl ToGodot for TextureLayeredType
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TextureLayeredType as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TextureLayeredType as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureLayeredType
impl Eq for TextureLayeredType
impl StructuralPartialEq for TextureLayeredType
Auto Trait Implementations§
impl Freeze for TextureLayeredType
impl RefUnwindSafe for TextureLayeredType
impl Send for TextureLayeredType
impl Sync for TextureLayeredType
impl Unpin for TextureLayeredType
impl UnwindSafe for TextureLayeredType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)