Struct ViewportRenderInfo
pub struct ViewportRenderInfo { /* private fields */ }
Implementations§
§impl ViewportRenderInfo
impl ViewportRenderInfo
pub const OBJECTS_IN_FRAME: ViewportRenderInfo = _
pub const OBJECTS_IN_FRAME: ViewportRenderInfo = _
Godot enumerator name: VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME
pub const PRIMITIVES_IN_FRAME: ViewportRenderInfo = _
pub const PRIMITIVES_IN_FRAME: ViewportRenderInfo = _
Godot enumerator name: VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME
pub const DRAW_CALLS_IN_FRAME: ViewportRenderInfo = _
pub const DRAW_CALLS_IN_FRAME: ViewportRenderInfo = _
Godot enumerator name: VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME
pub const MAX: ViewportRenderInfo = _
pub const MAX: ViewportRenderInfo = _
Godot enumerator name: VIEWPORT_RENDER_INFO_MAX
Trait Implementations§
§impl Clone for ViewportRenderInfo
impl Clone for ViewportRenderInfo
§fn clone(&self) -> ViewportRenderInfo
fn clone(&self) -> ViewportRenderInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ViewportRenderInfo
impl Debug for ViewportRenderInfo
§impl EngineEnum for ViewportRenderInfo
impl EngineEnum for ViewportRenderInfo
§impl FromGodot for ViewportRenderInfo
impl FromGodot for ViewportRenderInfo
§fn try_from_godot(
via: <ViewportRenderInfo as GodotConvert>::Via,
) -> Result<ViewportRenderInfo, ConvertError>
fn try_from_godot( via: <ViewportRenderInfo as GodotConvert>::Via, ) -> Result<ViewportRenderInfo, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ViewportRenderInfo
impl GodotConvert for ViewportRenderInfo
§impl Hash for ViewportRenderInfo
impl Hash for ViewportRenderInfo
§impl IndexEnum for ViewportRenderInfo
impl IndexEnum for ViewportRenderInfo
§impl PartialEq for ViewportRenderInfo
impl PartialEq for ViewportRenderInfo
§impl ToGodot for ViewportRenderInfo
impl ToGodot for ViewportRenderInfo
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <ViewportRenderInfo as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <ViewportRenderInfo as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ViewportRenderInfo
impl Eq for ViewportRenderInfo
impl StructuralPartialEq for ViewportRenderInfo
Auto Trait Implementations§
impl Freeze for ViewportRenderInfo
impl RefUnwindSafe for ViewportRenderInfo
impl Send for ViewportRenderInfo
impl Sync for ViewportRenderInfo
impl Unpin for ViewportRenderInfo
impl UnwindSafe for ViewportRenderInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)