Struct EditorNode3DGizmo
#[repr(C)]pub struct EditorNode3DGizmo { /* private fields */ }
Expand description
Godot class EditorNode3DGizmo.
Inherits Node3DGizmo
.
Related symbols:
editor_node_3d_gizmo
: sidecar module with related enum/flag typesIEditorNode3DGizmo
: virtual methods
See also Godot docs for EditorNode3DGizmo
.
§Construction
This class is reference-counted. You can create a new instance using EditorNode3DGizmo::new_gd()
.
Implementations§
§impl EditorNode3DGizmo
impl EditorNode3DGizmo
pub fn add_lines<'a>(
&mut self,
lines: &'a PackedVector3Array,
material: impl AsObjectArg<Material>,
)
pub fn add_lines<'a>( &mut self, lines: &'a PackedVector3Array, material: impl AsObjectArg<Material>, )
To set the default parameters, use Self::add_lines_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_lines_ex<'a>( &'a mut self, lines: &'a PackedVector3Array, material: impl AsObjectArg<Material>, ) -> ExAddLines<'a>
pub fn add_mesh(&mut self, mesh: impl AsObjectArg<Mesh>)
pub fn add_mesh(&mut self, mesh: impl AsObjectArg<Mesh>)
To set the default parameters, use Self::add_mesh_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_mesh_ex<'a>( &'a mut self, mesh: impl AsObjectArg<Mesh>, ) -> ExAddMesh<'a>
pub fn add_collision_segments(&mut self, segments: &PackedVector3Array)
pub fn add_collision_triangles( &mut self, triangles: impl AsObjectArg<TriangleMesh>, )
pub fn add_unscaled_billboard(&mut self, material: impl AsObjectArg<Material>)
pub fn add_unscaled_billboard(&mut self, material: impl AsObjectArg<Material>)
To set the default parameters, use Self::add_unscaled_billboard_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_unscaled_billboard_ex<'a>( &'a mut self, material: impl AsObjectArg<Material>, ) -> ExAddUnscaledBillboard<'a>
pub fn add_handles<'a>(
&mut self,
handles: &'a PackedVector3Array,
material: impl AsObjectArg<Material>,
ids: &'a PackedInt32Array,
)
pub fn add_handles<'a>( &mut self, handles: &'a PackedVector3Array, material: impl AsObjectArg<Material>, ids: &'a PackedInt32Array, )
To set the default parameters, use Self::add_handles_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_handles_ex<'a>( &'a mut self, handles: &'a PackedVector3Array, material: impl AsObjectArg<Material>, ids: &'a PackedInt32Array, ) -> ExAddHandles<'a>
pub fn set_node_3d(&mut self, node: impl AsObjectArg<Node>)
pub fn get_node_3d(&self) -> Option<Gd<Node3D>>
pub fn get_plugin(&self) -> Option<Gd<EditorNode3DGizmoPlugin>>
pub fn clear(&mut self)
pub fn is_subgizmo_selected(&self, id: i32) -> bool
pub fn get_subgizmo_selection(&self) -> PackedInt32Array
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for EditorNode3DGizmo
impl Bounds for EditorNode3DGizmo
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for EditorNode3DGizmo
impl Debug for EditorNode3DGizmo
§impl Deref for EditorNode3DGizmo
impl Deref for EditorNode3DGizmo
§type Target = Node3DGizmo
type Target = Node3DGizmo
§fn deref(&self) -> &<EditorNode3DGizmo as Deref>::Target
fn deref(&self) -> &<EditorNode3DGizmo as Deref>::Target
§impl DerefMut for EditorNode3DGizmo
impl DerefMut for EditorNode3DGizmo
§fn deref_mut(&mut self) -> &mut <EditorNode3DGizmo as Deref>::Target
fn deref_mut(&mut self) -> &mut <EditorNode3DGizmo as Deref>::Target
§impl GodotClass for EditorNode3DGizmo
impl GodotClass for EditorNode3DGizmo
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Editor
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Editor
§type Base = Node3DGizmo
type Base = Node3DGizmo
T
. This is always a Godot engine class.