Struct ParticleProcessMaterial
#[repr(C)]pub struct ParticleProcessMaterial { /* private fields */ }
Expand description
Godot class ParticleProcessMaterial.
Inherits Material
.
Related symbols:
particle_process_material
: sidecar module with related enum/flag typesIParticleProcessMaterial
: virtual methods
See also Godot docs for ParticleProcessMaterial
.
§Construction
This class is reference-counted. You can create a new instance using ParticleProcessMaterial::new_gd()
.
Implementations§
§impl ParticleProcessMaterial
impl ParticleProcessMaterial
pub fn set_direction(&mut self, degrees: Vector3)
pub fn get_direction(&self) -> Vector3
pub fn set_inherit_velocity_ratio(&mut self, ratio: f64)
pub fn get_inherit_velocity_ratio(&mut self) -> f64
pub fn set_spread(&mut self, degrees: f32)
pub fn get_spread(&self) -> f32
pub fn set_flatness(&mut self, amount: f32)
pub fn get_flatness(&self) -> f32
pub fn set_param(&mut self, param: Parameter, value: Vector2)
pub fn get_param(&self, param: Parameter) -> Vector2
pub fn set_param_min(&mut self, param: Parameter, value: f32)
pub fn get_param_min(&self, param: Parameter) -> f32
pub fn set_param_max(&mut self, param: Parameter, value: f32)
pub fn get_param_max(&self, param: Parameter) -> f32
pub fn set_param_texture( &mut self, param: Parameter, texture: impl AsObjectArg<Texture2D>, )
pub fn get_param_texture(&self, param: Parameter) -> Option<Gd<Texture2D>>
pub fn set_color(&mut self, color: Color)
pub fn get_color(&self) -> Color
pub fn set_color_ramp(&mut self, ramp: impl AsObjectArg<Texture2D>)
pub fn get_color_ramp(&self) -> Option<Gd<Texture2D>>
pub fn set_alpha_curve(&mut self, curve: impl AsObjectArg<Texture2D>)
pub fn get_alpha_curve(&self) -> Option<Gd<Texture2D>>
pub fn set_emission_curve(&mut self, curve: impl AsObjectArg<Texture2D>)
pub fn get_emission_curve(&self) -> Option<Gd<Texture2D>>
pub fn set_color_initial_ramp(&mut self, ramp: impl AsObjectArg<Texture2D>)
pub fn get_color_initial_ramp(&self) -> Option<Gd<Texture2D>>
pub fn set_velocity_limit_curve(&mut self, curve: impl AsObjectArg<Texture2D>)
pub fn get_velocity_limit_curve(&self) -> Option<Gd<Texture2D>>
pub fn set_particle_flag(&mut self, particle_flag: ParticleFlags, enable: bool)
pub fn get_particle_flag(&self, particle_flag: ParticleFlags) -> bool
pub fn set_velocity_pivot(&mut self, pivot: Vector3)
pub fn get_velocity_pivot(&mut self) -> Vector3
pub fn set_emission_shape(&mut self, shape: EmissionShape)
pub fn get_emission_shape(&self) -> EmissionShape
pub fn set_emission_sphere_radius(&mut self, radius: f32)
pub fn get_emission_sphere_radius(&self) -> f32
pub fn set_emission_box_extents(&mut self, extents: Vector3)
pub fn get_emission_box_extents(&self) -> Vector3
pub fn set_emission_point_texture( &mut self, texture: impl AsObjectArg<Texture2D>, )
pub fn get_emission_point_texture(&self) -> Option<Gd<Texture2D>>
pub fn set_emission_normal_texture( &mut self, texture: impl AsObjectArg<Texture2D>, )
pub fn get_emission_normal_texture(&self) -> Option<Gd<Texture2D>>
pub fn set_emission_color_texture( &mut self, texture: impl AsObjectArg<Texture2D>, )
pub fn get_emission_color_texture(&self) -> Option<Gd<Texture2D>>
pub fn set_emission_point_count(&mut self, point_count: i32)
pub fn get_emission_point_count(&self) -> i32
pub fn set_emission_ring_axis(&mut self, axis: Vector3)
pub fn get_emission_ring_axis(&self) -> Vector3
pub fn set_emission_ring_height(&mut self, height: f32)
pub fn get_emission_ring_height(&self) -> f32
pub fn set_emission_ring_radius(&mut self, radius: f32)
pub fn get_emission_ring_radius(&self) -> f32
pub fn set_emission_ring_inner_radius(&mut self, inner_radius: f32)
pub fn get_emission_ring_inner_radius(&self) -> f32
pub fn set_emission_shape_offset(&mut self, emission_shape_offset: Vector3)
pub fn get_emission_shape_offset(&self) -> Vector3
pub fn set_emission_shape_scale(&mut self, emission_shape_scale: Vector3)
pub fn get_emission_shape_scale(&self) -> Vector3
pub fn get_turbulence_enabled(&self) -> bool
pub fn set_turbulence_enabled(&mut self, turbulence_enabled: bool)
pub fn get_turbulence_noise_strength(&self) -> f32
pub fn set_turbulence_noise_strength(&mut self, turbulence_noise_strength: f32)
pub fn get_turbulence_noise_scale(&self) -> f32
pub fn set_turbulence_noise_scale(&mut self, turbulence_noise_scale: f32)
pub fn get_turbulence_noise_speed_random(&self) -> f32
pub fn set_turbulence_noise_speed_random( &mut self, turbulence_noise_speed_random: f32, )
pub fn get_turbulence_noise_speed(&self) -> Vector3
pub fn set_turbulence_noise_speed(&mut self, turbulence_noise_speed: Vector3)
pub fn get_gravity(&self) -> Vector3
pub fn set_gravity(&mut self, accel_vec: Vector3)
pub fn set_lifetime_randomness(&mut self, randomness: f64)
pub fn get_lifetime_randomness(&self) -> f64
pub fn get_sub_emitter_mode(&self) -> SubEmitterMode
pub fn set_sub_emitter_mode(&mut self, mode: SubEmitterMode)
pub fn get_sub_emitter_frequency(&self) -> f64
pub fn set_sub_emitter_frequency(&mut self, hz: f64)
pub fn get_sub_emitter_amount_at_end(&self) -> i32
pub fn set_sub_emitter_amount_at_end(&mut self, amount: i32)
pub fn get_sub_emitter_amount_at_collision(&self) -> i32
pub fn set_sub_emitter_amount_at_collision(&mut self, amount: i32)
pub fn get_sub_emitter_keep_velocity(&self) -> bool
pub fn set_sub_emitter_keep_velocity(&mut self, enable: bool)
pub fn set_attractor_interaction_enabled(&mut self, enabled: bool)
pub fn is_attractor_interaction_enabled(&self) -> bool
pub fn set_collision_mode(&mut self, mode: CollisionMode)
pub fn get_collision_mode(&self) -> CollisionMode
pub fn set_collision_use_scale(&mut self, radius: bool)
pub fn is_collision_using_scale(&self) -> bool
pub fn set_collision_friction(&mut self, friction: f32)
pub fn get_collision_friction(&self) -> f32
pub fn set_collision_bounce(&mut self, bounce: f32)
pub fn get_collision_bounce(&self) -> f32
Methods from Deref<Target = Material>§
pub const RENDER_PRIORITY_MAX: i32 = 127i32
pub const RENDER_PRIORITY_MIN: i32 = -128i32
pub fn set_next_pass(&mut self, next_pass: impl AsObjectArg<Material>)
pub fn get_next_pass(&self) -> Option<Gd<Material>>
pub fn set_render_priority(&mut self, priority: i32)
pub fn get_render_priority(&self) -> i32
pub fn inspect_native_shader_code(&mut self)
pub fn create_placeholder(&self) -> Option<Gd<Resource>>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.