godot::classes

Struct PhysicsDirectSpaceState3D

#[repr(C)]
pub struct PhysicsDirectSpaceState3D { /* private fields */ }
Expand description

Godot class PhysicsDirectSpaceState3D.

Inherits Object.

Related symbols:

See also Godot docs for PhysicsDirectSpaceState3D.

§Not instantiable

This class cannot be constructed. Obtain Gd<PhysicsDirectSpaceState3D> instances via Godot APIs.

Implementations§

§

impl PhysicsDirectSpaceState3D

pub fn intersect_point( &mut self, parameters: impl AsObjectArg<PhysicsPointQueryParameters3D>, ) -> Array<Dictionary>

To set the default parameters, use Self::intersect_point_ex and its builder methods. See the book for detailed usage instructions.

pub fn intersect_point_ex<'a>( &'a mut self, parameters: impl AsObjectArg<PhysicsPointQueryParameters3D>, ) -> ExIntersectPoint<'a>

pub fn intersect_ray( &mut self, parameters: impl AsObjectArg<PhysicsRayQueryParameters3D>, ) -> Dictionary

pub fn intersect_shape( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters3D>, ) -> Array<Dictionary>

To set the default parameters, use Self::intersect_shape_ex and its builder methods. See the book for detailed usage instructions.

pub fn intersect_shape_ex<'a>( &'a mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters3D>, ) -> ExIntersectShape<'a>

pub fn cast_motion( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters3D>, ) -> PackedFloat32Array

pub fn collide_shape( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters3D>, ) -> Array<Vector3>

To set the default parameters, use Self::collide_shape_ex and its builder methods. See the book for detailed usage instructions.

pub fn collide_shape_ex<'a>( &'a mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters3D>, ) -> ExCollideShape<'a>

pub fn get_rest_info( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters3D>, ) -> Dictionary

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: &Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: &Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: &Variant)

pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

§

impl Bounds for PhysicsDirectSpaceState3D

§

type Memory = MemManual

Defines the memory strategy of the static type.
§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
§

impl Debug for PhysicsDirectSpaceState3D

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Deref for PhysicsDirectSpaceState3D

§

type Target = Object

The resulting type after dereferencing.
§

fn deref(&self) -> &<PhysicsDirectSpaceState3D as Deref>::Target

Dereferences the value.
§

impl DerefMut for PhysicsDirectSpaceState3D

§

fn deref_mut(&mut self) -> &mut <PhysicsDirectSpaceState3D as Deref>::Target

Mutably dereferences the value.
§

impl GodotClass for PhysicsDirectSpaceState3D

§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Servers

Initialization level, during which this class should be initialized with Godot. Read more
§

type Base = Object

The immediate superclass of T. This is always a Godot engine class.
§

fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
§

fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
§

impl Inherits<Object> for PhysicsDirectSpaceState3D

§

impl Inherits<PhysicsDirectSpaceState3D> for PhysicsDirectSpaceState3DExtension

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Inherits<T> for T
where T: GodotClass,