Struct SceneMultiplayer
#[repr(C)]pub struct SceneMultiplayer { /* private fields */ }
Expand description
Godot class SceneMultiplayer.
Inherits MultiplayerApi
.
Related symbols:
scene_multiplayer
: sidecar module with related enum/flag typesISceneMultiplayer
: virtual methods
See also Godot docs for SceneMultiplayer
.
§Construction
This class is reference-counted. You can create a new instance using SceneMultiplayer::new_gd()
.
Implementations§
§impl SceneMultiplayer
impl SceneMultiplayer
pub fn set_root_path(&mut self, path: NodePath)
pub fn get_root_path(&self) -> NodePath
pub fn clear(&mut self)
pub fn disconnect_peer(&mut self, id: i32)
pub fn get_authenticating_peers(&mut self) -> PackedInt32Array
pub fn send_auth(&mut self, id: i32, data: &PackedByteArray) -> Error
pub fn complete_auth(&mut self, id: i32) -> Error
pub fn set_auth_callback(&mut self, callback: Callable)
pub fn get_auth_callback(&self) -> Callable
pub fn set_auth_timeout(&mut self, timeout: f64)
pub fn get_auth_timeout(&self) -> f64
pub fn set_refuse_new_connections(&mut self, refuse: bool)
pub fn is_refusing_new_connections(&self) -> bool
pub fn set_allow_object_decoding(&mut self, enable: bool)
pub fn is_object_decoding_allowed(&self) -> bool
pub fn set_server_relay_enabled(&mut self, enabled: bool)
pub fn is_server_relay_enabled(&self) -> bool
pub fn send_bytes<'a>(&mut self, bytes: &'a PackedByteArray) -> Error
pub fn send_bytes<'a>(&mut self, bytes: &'a PackedByteArray) -> Error
To set the default parameters, use Self::send_bytes_ex
and its builder methods. See the book for detailed usage instructions.
pub fn send_bytes_ex<'a>( &'a mut self, bytes: &'a PackedByteArray, ) -> ExSendBytes<'a>
pub fn get_max_sync_packet_size(&self) -> i32
pub fn set_max_sync_packet_size(&mut self, size: i32)
pub fn get_max_delta_packet_size(&self) -> i32
pub fn set_max_delta_packet_size(&mut self, size: i32)
Methods from Deref<Target = MultiplayerApi>§
pub fn has_multiplayer_peer(&mut self) -> bool
pub fn get_multiplayer_peer(&mut self) -> Option<Gd<MultiplayerPeer>>
pub fn set_multiplayer_peer(&mut self, peer: impl AsObjectArg<MultiplayerPeer>)
pub fn get_unique_id(&mut self) -> i32
pub fn is_server(&mut self) -> bool
pub fn get_remote_sender_id(&mut self) -> i32
pub fn poll(&mut self) -> Error
pub fn rpc(
&mut self,
peer: i32,
object: impl AsObjectArg<Object>,
method: StringName,
) -> Error
pub fn rpc( &mut self, peer: i32, object: impl AsObjectArg<Object>, method: StringName, ) -> Error
To set the default parameters, use Self::rpc_ex
and its builder methods. See the book for detailed usage instructions.
pub fn rpc_ex<'a>( &'a mut self, peer: i32, object: impl AsObjectArg<Object>, method: StringName, ) -> ExRpc<'a>
pub fn object_configuration_add( &mut self, object: impl AsObjectArg<Object>, configuration: &Variant, ) -> Error
pub fn object_configuration_remove( &mut self, object: impl AsObjectArg<Object>, configuration: &Variant, ) -> Error
pub fn get_peers(&mut self) -> PackedInt32Array
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: &Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: &Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: &Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta(&self, name: StringName) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>(&'a self, name: StringName) -> ExGetMeta<'a>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal(&mut self, signal: GString)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: GString, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: &Variant)
pub fn callv( &mut self, method: StringName, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: StringName, callable: Callable, ) -> ExConnect<'a>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr(&self, message: StringName) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: StringName) -> ExTr<'a>
pub fn tr_n(
&self,
message: StringName,
plural_message: StringName,
n: i32,
) -> GString
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for SceneMultiplayer
impl Bounds for SceneMultiplayer
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for SceneMultiplayer
impl Debug for SceneMultiplayer
§impl Deref for SceneMultiplayer
impl Deref for SceneMultiplayer
§type Target = MultiplayerApi
type Target = MultiplayerApi
§fn deref(&self) -> &<SceneMultiplayer as Deref>::Target
fn deref(&self) -> &<SceneMultiplayer as Deref>::Target
§impl DerefMut for SceneMultiplayer
impl DerefMut for SceneMultiplayer
§fn deref_mut(&mut self) -> &mut <SceneMultiplayer as Deref>::Target
fn deref_mut(&mut self) -> &mut <SceneMultiplayer as Deref>::Target
§impl GodotClass for SceneMultiplayer
impl GodotClass for SceneMultiplayer
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§type Base = MultiplayerApi
type Base = MultiplayerApi
T
. This is always a Godot engine class.