Struct Orientation
pub struct Orientation { /* private fields */ }
Implementations§
§impl Orientation
impl Orientation
pub const HORIZONTAL: Orientation = _
pub const HORIZONTAL: Orientation = _
Godot enumerator name: ORIENTATION_HORIZONTAL
pub const VERTICAL: Orientation = _
pub const VERTICAL: Orientation = _
Godot enumerator name: ORIENTATION_VERTICAL
Trait Implementations§
§impl Clone for Orientation
impl Clone for Orientation
§fn clone(&self) -> Orientation
fn clone(&self) -> Orientation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Orientation
impl Debug for Orientation
§impl EngineEnum for Orientation
impl EngineEnum for Orientation
§impl FromGodot for Orientation
impl FromGodot for Orientation
§fn try_from_godot(
via: <Orientation as GodotConvert>::Via,
) -> Result<Orientation, ConvertError>
fn try_from_godot( via: <Orientation as GodotConvert>::Via, ) -> Result<Orientation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Orientation
impl GodotConvert for Orientation
§impl Hash for Orientation
impl Hash for Orientation
§impl PartialEq for Orientation
impl PartialEq for Orientation
§impl ToGodot for Orientation
impl ToGodot for Orientation
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <Orientation as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <Orientation as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Orientation
impl Eq for Orientation
impl StructuralPartialEq for Orientation
Auto Trait Implementations§
impl Freeze for Orientation
impl RefUnwindSafe for Orientation
impl Send for Orientation
impl Sync for Orientation
impl Unpin for Orientation
impl UnwindSafe for Orientation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)