Struct TileAnimationMode
pub struct TileAnimationMode { /* private fields */ }
Implementations§
§impl TileAnimationMode
impl TileAnimationMode
pub const DEFAULT: TileAnimationMode = _
pub const DEFAULT: TileAnimationMode = _
Godot enumerator name: TILE_ANIMATION_MODE_DEFAULT
pub const RANDOM_START_TIMES: TileAnimationMode = _
pub const RANDOM_START_TIMES: TileAnimationMode = _
Godot enumerator name: TILE_ANIMATION_MODE_RANDOM_START_TIMES
pub const MAX: TileAnimationMode = _
pub const MAX: TileAnimationMode = _
Godot enumerator name: TILE_ANIMATION_MODE_MAX
Trait Implementations§
§impl Clone for TileAnimationMode
impl Clone for TileAnimationMode
§fn clone(&self) -> TileAnimationMode
fn clone(&self) -> TileAnimationMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TileAnimationMode
impl Debug for TileAnimationMode
§impl EngineEnum for TileAnimationMode
impl EngineEnum for TileAnimationMode
§impl FromGodot for TileAnimationMode
impl FromGodot for TileAnimationMode
§fn try_from_godot(
via: <TileAnimationMode as GodotConvert>::Via,
) -> Result<TileAnimationMode, ConvertError>
fn try_from_godot( via: <TileAnimationMode as GodotConvert>::Via, ) -> Result<TileAnimationMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TileAnimationMode
impl GodotConvert for TileAnimationMode
§impl Hash for TileAnimationMode
impl Hash for TileAnimationMode
§impl IndexEnum for TileAnimationMode
impl IndexEnum for TileAnimationMode
§impl PartialEq for TileAnimationMode
impl PartialEq for TileAnimationMode
§impl ToGodot for TileAnimationMode
impl ToGodot for TileAnimationMode
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TileAnimationMode as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TileAnimationMode as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TileAnimationMode
impl Eq for TileAnimationMode
impl StructuralPartialEq for TileAnimationMode
Auto Trait Implementations§
impl Freeze for TileAnimationMode
impl RefUnwindSafe for TileAnimationMode
impl Send for TileAnimationMode
impl Sync for TileAnimationMode
impl Unpin for TileAnimationMode
impl UnwindSafe for TileAnimationMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)