Struct DropModeFlags
pub struct DropModeFlags { /* private fields */ }
Implementations§
§impl DropModeFlags
impl DropModeFlags
pub const DISABLED: DropModeFlags = _
pub const DISABLED: DropModeFlags = _
Godot enumerator name: DROP_MODE_DISABLED
pub const ON_ITEM: DropModeFlags = _
pub const ON_ITEM: DropModeFlags = _
Godot enumerator name: DROP_MODE_ON_ITEM
pub const INBETWEEN: DropModeFlags = _
pub const INBETWEEN: DropModeFlags = _
Godot enumerator name: DROP_MODE_INBETWEEN
Trait Implementations§
§impl Clone for DropModeFlags
impl Clone for DropModeFlags
§fn clone(&self) -> DropModeFlags
fn clone(&self) -> DropModeFlags
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DropModeFlags
impl Debug for DropModeFlags
§impl EngineEnum for DropModeFlags
impl EngineEnum for DropModeFlags
§impl FromGodot for DropModeFlags
impl FromGodot for DropModeFlags
§fn try_from_godot(
via: <DropModeFlags as GodotConvert>::Via,
) -> Result<DropModeFlags, ConvertError>
fn try_from_godot( via: <DropModeFlags as GodotConvert>::Via, ) -> Result<DropModeFlags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DropModeFlags
impl GodotConvert for DropModeFlags
§impl Hash for DropModeFlags
impl Hash for DropModeFlags
§impl PartialEq for DropModeFlags
impl PartialEq for DropModeFlags
§impl ToGodot for DropModeFlags
impl ToGodot for DropModeFlags
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <DropModeFlags as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <DropModeFlags as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DropModeFlags
impl Eq for DropModeFlags
impl StructuralPartialEq for DropModeFlags
Auto Trait Implementations§
impl Freeze for DropModeFlags
impl RefUnwindSafe for DropModeFlags
impl Send for DropModeFlags
impl Sync for DropModeFlags
impl Unpin for DropModeFlags
impl UnwindSafe for DropModeFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)