Struct RenderInfoType
pub struct RenderInfoType { /* private fields */ }
Implementations§
§impl RenderInfoType
impl RenderInfoType
pub const VISIBLE: RenderInfoType = _
pub const VISIBLE: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_VISIBLE
pub const SHADOW: RenderInfoType = _
pub const SHADOW: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_SHADOW
pub const CANVAS: RenderInfoType = _
pub const CANVAS: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_CANVAS
pub const MAX: RenderInfoType = _
pub const MAX: RenderInfoType = _
Godot enumerator name: RENDER_INFO_TYPE_MAX
Trait Implementations§
§impl Clone for RenderInfoType
impl Clone for RenderInfoType
§fn clone(&self) -> RenderInfoType
fn clone(&self) -> RenderInfoType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RenderInfoType
impl Debug for RenderInfoType
§impl EngineEnum for RenderInfoType
impl EngineEnum for RenderInfoType
§impl FromGodot for RenderInfoType
impl FromGodot for RenderInfoType
§fn try_from_godot(
via: <RenderInfoType as GodotConvert>::Via,
) -> Result<RenderInfoType, ConvertError>
fn try_from_godot( via: <RenderInfoType as GodotConvert>::Via, ) -> Result<RenderInfoType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RenderInfoType
impl GodotConvert for RenderInfoType
§impl Hash for RenderInfoType
impl Hash for RenderInfoType
§impl IndexEnum for RenderInfoType
impl IndexEnum for RenderInfoType
§impl PartialEq for RenderInfoType
impl PartialEq for RenderInfoType
§impl ToGodot for RenderInfoType
impl ToGodot for RenderInfoType
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <RenderInfoType as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <RenderInfoType as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RenderInfoType
impl Eq for RenderInfoType
impl StructuralPartialEq for RenderInfoType
Auto Trait Implementations§
impl Freeze for RenderInfoType
impl RefUnwindSafe for RenderInfoType
impl Send for RenderInfoType
impl Sync for RenderInfoType
impl Unpin for RenderInfoType
impl UnwindSafe for RenderInfoType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)