Struct TextureRepeat
pub struct TextureRepeat { /* private fields */ }
Implementations§
§impl TextureRepeat
impl TextureRepeat
pub const DEFAULT: TextureRepeat = _
pub const DEFAULT: TextureRepeat = _
Godot enumerator name: REPEAT_DEFAULT
pub const ENABLED: TextureRepeat = _
pub const ENABLED: TextureRepeat = _
Godot enumerator name: REPEAT_ENABLED
pub const DISABLED: TextureRepeat = _
pub const DISABLED: TextureRepeat = _
Godot enumerator name: REPEAT_DISABLED
pub const MAX: TextureRepeat = _
pub const MAX: TextureRepeat = _
Godot enumerator name: REPEAT_MAX
Trait Implementations§
§impl Clone for TextureRepeat
impl Clone for TextureRepeat
§fn clone(&self) -> TextureRepeat
fn clone(&self) -> TextureRepeat
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureRepeat
impl Debug for TextureRepeat
§impl EngineEnum for TextureRepeat
impl EngineEnum for TextureRepeat
§impl FromGodot for TextureRepeat
impl FromGodot for TextureRepeat
§fn try_from_godot(
via: <TextureRepeat as GodotConvert>::Via,
) -> Result<TextureRepeat, ConvertError>
fn try_from_godot( via: <TextureRepeat as GodotConvert>::Via, ) -> Result<TextureRepeat, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureRepeat
impl GodotConvert for TextureRepeat
§impl Hash for TextureRepeat
impl Hash for TextureRepeat
§impl IndexEnum for TextureRepeat
impl IndexEnum for TextureRepeat
§impl PartialEq for TextureRepeat
impl PartialEq for TextureRepeat
§impl ToGodot for TextureRepeat
impl ToGodot for TextureRepeat
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <TextureRepeat as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <TextureRepeat as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureRepeat
impl Eq for TextureRepeat
impl StructuralPartialEq for TextureRepeat
Auto Trait Implementations§
impl Freeze for TextureRepeat
impl RefUnwindSafe for TextureRepeat
impl Send for TextureRepeat
impl Sync for TextureRepeat
impl Unpin for TextureRepeat
impl UnwindSafe for TextureRepeat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)