Struct ConnectionState
pub struct ConnectionState { /* private fields */ }
Implementations§
§impl ConnectionState
impl ConnectionState
pub const NEW: ConnectionState = _
pub const NEW: ConnectionState = _
Godot enumerator name: STATE_NEW
pub const CONNECTING: ConnectionState = _
pub const CONNECTING: ConnectionState = _
Godot enumerator name: STATE_CONNECTING
pub const CONNECTED: ConnectionState = _
pub const CONNECTED: ConnectionState = _
Godot enumerator name: STATE_CONNECTED
pub const DISCONNECTED: ConnectionState = _
pub const DISCONNECTED: ConnectionState = _
Godot enumerator name: STATE_DISCONNECTED
pub const FAILED: ConnectionState = _
pub const FAILED: ConnectionState = _
Godot enumerator name: STATE_FAILED
pub const CLOSED: ConnectionState = _
pub const CLOSED: ConnectionState = _
Godot enumerator name: STATE_CLOSED
Trait Implementations§
§impl Clone for ConnectionState
impl Clone for ConnectionState
§fn clone(&self) -> ConnectionState
fn clone(&self) -> ConnectionState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ConnectionState
impl Debug for ConnectionState
§impl EngineEnum for ConnectionState
impl EngineEnum for ConnectionState
§impl FromGodot for ConnectionState
impl FromGodot for ConnectionState
§fn try_from_godot(
via: <ConnectionState as GodotConvert>::Via,
) -> Result<ConnectionState, ConvertError>
fn try_from_godot( via: <ConnectionState as GodotConvert>::Via, ) -> Result<ConnectionState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ConnectionState
impl GodotConvert for ConnectionState
§impl Hash for ConnectionState
impl Hash for ConnectionState
§impl PartialEq for ConnectionState
impl PartialEq for ConnectionState
§impl ToGodot for ConnectionState
impl ToGodot for ConnectionState
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <ConnectionState as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <ConnectionState as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ConnectionState
impl Eq for ConnectionState
impl StructuralPartialEq for ConnectionState
Auto Trait Implementations§
impl Freeze for ConnectionState
impl RefUnwindSafe for ConnectionState
impl Send for ConnectionState
impl Sync for ConnectionState
impl Unpin for ConnectionState
impl UnwindSafe for ConnectionState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)