Struct SignalingState
pub struct SignalingState { /* private fields */ }
Implementations§
§impl SignalingState
impl SignalingState
pub const STABLE: SignalingState = _
pub const STABLE: SignalingState = _
Godot enumerator name: SIGNALING_STATE_STABLE
pub const HAVE_LOCAL_OFFER: SignalingState = _
pub const HAVE_LOCAL_OFFER: SignalingState = _
Godot enumerator name: SIGNALING_STATE_HAVE_LOCAL_OFFER
pub const HAVE_REMOTE_OFFER: SignalingState = _
pub const HAVE_REMOTE_OFFER: SignalingState = _
Godot enumerator name: SIGNALING_STATE_HAVE_REMOTE_OFFER
pub const HAVE_LOCAL_PRANSWER: SignalingState = _
pub const HAVE_LOCAL_PRANSWER: SignalingState = _
Godot enumerator name: SIGNALING_STATE_HAVE_LOCAL_PRANSWER
pub const HAVE_REMOTE_PRANSWER: SignalingState = _
pub const HAVE_REMOTE_PRANSWER: SignalingState = _
Godot enumerator name: SIGNALING_STATE_HAVE_REMOTE_PRANSWER
pub const CLOSED: SignalingState = _
pub const CLOSED: SignalingState = _
Godot enumerator name: SIGNALING_STATE_CLOSED
Trait Implementations§
§impl Clone for SignalingState
impl Clone for SignalingState
§fn clone(&self) -> SignalingState
fn clone(&self) -> SignalingState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SignalingState
impl Debug for SignalingState
§impl EngineEnum for SignalingState
impl EngineEnum for SignalingState
§impl FromGodot for SignalingState
impl FromGodot for SignalingState
§fn try_from_godot(
via: <SignalingState as GodotConvert>::Via,
) -> Result<SignalingState, ConvertError>
fn try_from_godot( via: <SignalingState as GodotConvert>::Via, ) -> Result<SignalingState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SignalingState
impl GodotConvert for SignalingState
§impl Hash for SignalingState
impl Hash for SignalingState
§impl PartialEq for SignalingState
impl PartialEq for SignalingState
§impl ToGodot for SignalingState
impl ToGodot for SignalingState
§type ToVia<'v> = i32
type ToVia<'v> = i32
Target type of
to_godot()
, which differs from Via
for pass-by-reference types.§fn to_godot(&self) -> <SignalingState as ToGodot>::ToVia<'_>
fn to_godot(&self) -> <SignalingState as ToGodot>::ToVia<'_>
Converts this type to the Godot type by reference, usually by cloning.
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SignalingState
impl Eq for SignalingState
impl StructuralPartialEq for SignalingState
Auto Trait Implementations§
impl Freeze for SignalingState
impl RefUnwindSafe for SignalingState
impl Send for SignalingState
impl Sync for SignalingState
impl Unpin for SignalingState
impl UnwindSafe for SignalingState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)